
CS Associate Prof at @ualberta and Canada CIFAR AI chair at @AmiiThinks. AI, Machine Learning, Games, and Computational Creativity | he/him | On most socials
Edmonton, Alberta
Joined February 2011
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Tired of AI hype but interested in reading about how machine learning (generative AI if you like) can be used to generate content in games? Well do I have the book for you!
I'm not here anymore, but if you're interested in #AIIDE25 I strongly recommend the blue site and my PhD student Emily Halina's live posting of it!
Today I spent a few hours at TELUS World of Science - Edmonton for Canada Day/TWOSE's birthday so I threw together this little procedural cube world generator + preference "learning" last night. Recorded a quick video and put it on GitHub for the curious. youtu.be/Oe_QXHknl5o
You can make some pretty fun things with it! Thanks to TWOSE for having me as their Science Fellow for 2025!
Github link: github.com/mguzdial3/CubeWor…
We’re extending the AIIDE deadline! Partially due to author requests, partially due to a significant increase in submissions meaning I need to increase the PC!
🚨#AIIDE25 full paper deadline extended!
Due to requests from authors, we have extended the deadline for full paper submission to June 27, 2025!
🔗 More information: sites.google.com/ualberta.ca…
After literal years of being down due to security issues, my blog is now back up, including my one post on "How to Write an AIIDE Paper" guzdial.com/blog/how-to-writ…
Matthew Guzdial retweeted
looks really cool!
cognitive scientists should especially pay attention to this
we can now procedurally generate environments. will be key for scaling up complexity of experimental designs while maintaining experimental control!
see arxiv.org/abs/2502.20349 for discussion!
Exciting to announce that the second edition of the PCGML textbook by Sam Snodgrass, Adam Summerville and myself is online! This version is a major update of the first, with a new chapter on GenAI and updates on the last two years of research.
link.springer.com/book/10.10…
Exciting to announce that the second edition of the PCGML textbook by Sam Snodgrass, Adam Summerville and myself is online! This version is a major update of the first, with a new chapter on GenAI and updates on the last two years of research.
link.springer.com/book/10.10…
Matthew Guzdial retweeted
“I want to empower people to be able to make games on their own.” says @MatthewGuz How can #AI help? It can generate text and images, so why not entire games? Read my story for @SN_Explores snexplores.org/article/ai-ma…
Very excited to host AIIDE this year, I'd strongly encourage anyone interested in AI and games to submit work and attend!
Matthew Guzdial retweeted
We are very pleased to announce that AIIDE'25 will be back at the University of Alberta in Edmonton, Alberta, Canada from November 10-14! Paper deadline June 21 AOE. Join us with your work at the intersection of AI and Digital Entertainment! (link in reply)
Heads up, I am making X write only and only for major announcements. I just can't stand to enrich X's owner with my eyes/clicks. I'm on bsky as matthewguz
The Narrative Intelligence folks should probably be checking out Realis. It is basically narrative planning as a tabletop roleplaying system.
rascal.news/realis-ditches-t…
Matthew Guzdial retweeted
𝗢𝗽𝗲𝗻𝗔𝗜’𝘀 𝗔𝗜 𝗿𝗲𝗮𝘀𝗼𝗻𝗶𝗻𝗴 𝗺𝗼𝗱𝗲𝗹 ‘𝘁𝗵𝗶𝗻𝗸𝘀’ 𝗶𝗻 𝗖𝗵𝗶𝗻𝗲𝘀𝗲 𝘀𝗼𝗺𝗲𝘁𝗶𝗺𝗲𝘀 𝗮𝗻𝗱 𝗻𝗼 𝗼𝗻𝗲 𝗿𝗲𝗮𝗹𝗹𝘆 𝗸𝗻𝗼𝘄𝘀 𝘄𝗵𝘆
Matthew Guzdial explains that reasoning models do not know what language is.
Shortly after OpenAI released o1, its first “reasoning” AI model, people began noting a curious phenomenon. The model would sometimes begin “thinking” in Chinese, Persian, or some other language — even when asked a question in English
#UAlberta
#ArtificialIntelligence
#MachineLearning
#AIResearch
#Science
#Technology
#Innovation
tcrn.ch/4aqKkPi
Matthew Guzdial retweeted
Registration closes tomorrow for AI Ethics 2 on Jan 16! Gain the skills and tools to identify and navigate challenges around responsible AI deployment. Register now: hubs.la/Q02_-n5N0 #AIEthics #Governance #CanTech
New profile picture! And I should say I'm barely on here anymore. I'll still post for major new updates, but if you'd like to follow me I'm more active on bsky matthewguz.bsky.social
Matthew Guzdial retweeted
✏️ ANNOUNCING OUR DEBUT GAME: outdraw.AI ✏️
• Draw things humans will get, but an AI won’t!
• Co-op party game for 2-6 players
• Use AI to enhance your creativity, not replace it
• Coming Q1 2025!
👇WISHLIST NOW ON STEAM 👇
Matthew Guzdial retweeted
Announcing a new kickstarter project with the fantastic composer/writer @notquitereal and myself - The Beasts and Blessings of the Hallow’d Hall: A Deck of Bestiary Cards
Stay tuned for the Kickstarter drop next week
We just extended the deadline for this special issue to December 16 (my birthday)! Please submit a bunch of weird LLM and games (including critical work!) as a birthday gift to me.
I got to Zoom in to help announce that @AIIDEconference 2025 will be on the lovely @UAlberta campus here in Edmonton, Alberta! Looking forward to seeing everyone there next November!


















