
Solo dev making a monster tactics game + tech artist for Enter The Chronosphere @EffortStarGames. Prev: worked on Negative Nancy. He/him.
Melbourne, Victoria
Joined July 2013
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Matt Davis retweeted
The Steam page for my next game is live!
Scorchwalkers is a #deckbuilder roguelite adventure with tactical, grid based combat! Save comrades, craft cards, and battle Kaiju!
🎴Wishlist (link below)!
🎴Coming to Kickstarter!
🎴Discord (link in bio)!
🎴Share!
#indiedev #gamedev
Matt Davis retweeted
Rebel Transmute, the indie Metroid-like I've been working on for over 5 years is finally out on Steam!!! This is a dream come true!
🩷Check out the PC launch trailer!
🩷Buy on Steam (link in bio)!
🩷Tell a friend, retweet, and like!
#gamedev #metroidvania #indiegames
Matt Davis retweeted
Surprise!
My debut indie game "Pin Puck" is OUT NOW on Steam! 🎊🎉
Master the controls of your oddly shaped Pin to claim victory over your enemies. Quick reactions, stealthy steals and precision flicks are a must if you want to outscore your opponents in the field.
Sneaky: "the next LTS version of Unity shipping in 2024" means 2023 LTS.
Anyone whose project was already on 2023.1 prior to the changes is forced to agree to the new pricing if they want the long term support they were expecting.
That 2019 blog post seemed to promise otherwise.
Here is an open letter to our community:
on.unity.com/48rGiVu
Matt Davis retweeted
After 6 years, with a vast majority of the time being fully booked, we're finally breaking ground for expanding Spelkollektivet. We're happy to announce that we're coming to Stockholm, or more specifically, Rotebro in Sollentuna. ~4000 m² facilities dedicated to game development in the form of co-living and co-working.
To get there, we're launching this new location in 6 initial phases, since we're an independant organization that without government funding or external investors. Launching it in stages allows for us to ease into all the costs that comes with running this type of machine, as well as purchase all the furniture and decoration needed to make it feel right.
In case this is the first time you hear about Spelkollektivet; we're a not-for-profit community-driven co-living incubator. The vision of Spelkollektivet is to build creative spaces for indie game developers which transcends borders. Places where a person can spend a weekend or an entire lifetime, with the intent of fulfilling their dreams of making games, memories and friends.
For more information, and to apply, check out: spelkollektivet.com/location…
I made the character controls for this speedy Goblin. Give it a play, and try leaping off walls onto the heroes' heads!
Just submitted our #GMTKJam entry! 😊
You're a rare Loot Goblin being attacked by heroes. Your gold is your health, survive as long as you can.
#gmtk2023
effort-star.itch.io/gobbys-g…
Matt Davis retweeted
🧑🎨 Enemy concept for an upcoming biome!
The clockworker.
#IndieGameDev #art
I've created a quick Unity script that converts an image to a Signed Distance Field (SDF) texture automatically on import.
Hope someone finds it useful!
gist.github.com/mattdavisgam…
#gamedev #indiedev #unitytips #unity3d #gameart #shader
Requires SDF Toolkit Free (or paid!) by @catlikecoding
assetstore.unity.com/package…
Intended to be rendered using TextMeshPro shader.
Proud to be working on Tech Art for this game!
After two months of hard work from our art team, we're proud to share our new art style with this whack-a-mole supercut!
💥💥💥
#indiegames #IndieGameDev #roguelike #gameart







