This page has up to date links for my retro projects and social media accounts and how to access them: github.com/martinpiper/BombJโฆ
Looking at #Commodore64 game "Terminator 2 Judgement Day", mostly to find cheats for the different sections of the game because it's too hard. How to use modern tools to find cheats in the game code.
youtu.be/7oDJyHfbikk
A technical look at this #Commodore64 demo "Viva Las Vegas" with a deeper dive for the parts that use fast bitmap scrolling with animation. How do these parts apparently move so much around on screen? They don't, it's all smoke and mirrors.
youtu.be/mRNjCUO2mZs
A deeper technical dive for the circle scroll part in the #Commodore64 demo "Viva Las Vegas". It uses two bitmaps, with extra colour fetches, using a timed stabalised NMI with auto ACK, and has background colour updates timed with the raster beam.
youtu.be/KjuSMGK8TJU
A technical look at this #Commodore64 demo "Viva Las Vegas" where we have overscan bitmaps, AGSP scrolling bitmap with flips, hires colourful sprites, and animations with sprite overlays.
youtu.be/n6R9ZqJudKM
This #Comodore64 cartridge programming tool can erase, write, and read cartridge flash memory as well as serial EEPROM. I erase and program two gmod2, two megabyter, and five C64MegaCart, all in under two minutes. :)
youtube.com/watch?v=zm2WcTldโฆ
I look at #Commodore64 game "Championship Jetski Simulator", specifically the water particle plotter.
This is my **300th Commodore 64 related video**
When I started these videos I didn't imagine there would be so many!
youtu.be/OYvu0lIxYPY
I look at #Commodore64 game "Championship Jetski Simulator". The water particles effect over hires bitmap, dynamic sprites, and persuade the drone AI to play levels for me.
youtu.be/t8OM8XSHUGY
Random C++ compile errors in #Unreal 5.8 that spring out of nowhere and mysteriously disappear again. -_-
OK Updates are nice and everything, but I really wanted to do some code right now... Installing package 71 out of ... What?! How many?!
#coding
The full MegaWang board stack plugged into my #Commodore64. The Advanced Processing Unit (APU) board has been updated to expand the instruction memory, update the design to SMT components from through hole, and remove the bodge wires. youtu.be/7MHpxAZKzug
As usual thanks to @PCBWayOfficial for making a working board. :)
How to assemble the #Commodore64 SEUCK Redux version of the Scroller engine source code. Review the configuration options. How to export and import your own game data from the editor.
youtu.be/drrvsciIXKQ
I look at Amiga "Aonic" coded by @djyt . How does this game have such colourful parallax? Well it has full screen sprites, uses a dynamic copper, and a blitter object cache!
youtu.be/AUWzArV-YUM
I look at #Commodore64 game "Katakis" briefly released in 1998 by Rainbow Arts. Let's look at all the bosses, parallax scrolling, and debug the disk protection check. Does it really one screen buffer?
youtu.be/iXGGh3EgKeQ
#Commodore64 Katakis how do you pronounce it?
0%Kat-uh-kiss
100%Kat-ah-kiss
12 votes โข Final resultsDo you want to program five #Commodore64 cartridges at the same time? Well now you can. :)
youtu.be/I6Ru7vbInTw
Thanks to @PCBWayOfficial for the PCB that worked first time :)




