The screen doesn't rotate in this position. Is this part of the phone's specs? Well, maybe because the buttons and camera are at the bottom, it's unlikely people will use or stand it in this position anyway.
I think this half closed landscape position is the most tricky one on iphone duo layout.
On normal iphone people won't do this, but now they can stand the phone like this, it is likely they want to use it in this position.
The height is too small, so you might need a special screen design to support this position.
On iPhone Duo, the tab bar shows icons only. So if your icon needs a label to make sense, it's probably the wrong icon for Duo.
SF Symbols are great, but a generic icon gets confusing without a label.
To solve it, you need to draw your own icon. Luckily, you can just ask your agent to draw a custom vector icon and use it as your TabView icon.
Mario retweeted
Basic things you should follow to keep your App Store developer account in good standing. Anything else?
- Don't use other apps' names.
- Don't copy other apps' designs.
- Don't hide anything from App Review.
- Don't implement dark pattern paywalls.
- Don't reuse large portions of your codebase to create similar apps.
- Be careful with potentially harmful apps (medical, health, etc.).
- Don't use other companies' trademarks without permission.
- Avoid releasing apps in already saturated niches.
- Don't use misleading screenshots or descriptions.
- Don't manipulate ratings or reviews.
- Don't repeatedly resubmit apps without fixing rejection issues.
- Don't use private APIs or undocumented features.
- Don't mislead users about subscriptions or pricing.
- Don't collect user data without proper disclosure and consent.
If you get the iPhone Duo in late January, you should just wait another 7 months and get the iPhone Duo 2.
You can make money from web apps too.
Not much, but potentially good for diversification.
My alternative revenue streams now:
- X Creator Program
- Android
- Web Apps
- Affiliates (Astro, Postiz. Links in bio)
They're all related and part of the same workflow, so there's not really much extra work.
After giving it some thought, I cancelled my order and entered the lottery at Yodobashi, a major electronics retailer in Japan, hoping to get it on release date (Oct 23) 🙏
Basic things you should follow to keep your App Store developer account in good standing. Anything else?
- Don't use other apps' names.
- Don't copy other apps' designs.
- Don't hide anything from App Review.
- Don't implement dark pattern paywalls.
- Don't reuse large portions of your codebase to create similar apps.
- Be careful with potentially harmful apps (medical, health, etc.).
- Don't use other companies' trademarks without permission.
- Avoid releasing apps in already saturated niches.
- Don't use misleading screenshots or descriptions.
- Don't manipulate ratings or reviews.
- Don't repeatedly resubmit apps without fixing rejection issues.
- Don't use private APIs or undocumented features.
- Don't mislead users about subscriptions or pricing.
- Don't collect user data without proper disclosure and consent.
thinking to cancel it, i think more than 2 months after release day make it not worth to pre order it 🤔
people will be posting contents about it, and I'll only be able to watch even though I've paid for it. lol
Mario retweeted
Anyone making good money from AdMob? Thinking of using it for Android apps because Android users seem to love free stuff more than paying developers.
Yesterday was a good one.
Build fewer apps, focus more on distribution.
That also means spending less on slop AI coding tools.
Learn coding and design manually if needed. You don’t need to spend $500/month on AI subscriptions.
When everyone goes left, you need to go right.
My Grok Bot scans posts about App Store submissions and updates so I can understand the current App Store review situation.
It also estimates how long it takes for new apps and updates to get approved.
Of course, the data isn't really accurate, but it still helps me get a sense of what's going on.
Anyone making good money from AdMob? Thinking of using it for Android apps because Android users seem to love free stuff more than paying developers.
You can see how much you made from ads by turning on the In-app-subscriptions column in Ads Manager.
This data comes from the RevenueCat integration, so you need to enable it in RevenueCat first.
If you want to remove your app and the subscription but still have active subscribers, you need to read this:
- Give at least 31 days advance notice via email, website, or in-app messaging before removing it.
- After removing it, continue supporting the service for at least 31 days.
Mario retweeted
Apple just updated its App Review Guidelines. Here are some important changes developers should pay attention to:
2.5.19
Don’t include any hidden, dormant, or undocumented features in your app; your app’s functionality should be clear to end users and App Review.
Attempting to hide undocumented features in your app binary, such as through code obfuscation or other methods, is grounds for removal of your app from the App Store and termination of your developer account.
2.3.14
Creative assets allow you to highlight the value of your app in new ways compared to app-in-use screenshots and preview videos, and can be used across the App Store, including the product page header and in search results.
Creative assets must pertain to your app’s content and functionality or overarching brand, follow standard metadata guidelines, and be appropriate for all audiences.
They should not include inappropriate content, references to other apps with an intent to mislead, unverifiable product claims, or specific or discounted pricing information.













