@mosaicmade My server: https://xitter.cf/t.co/PWv6KCeUH8 C2M Server: https://xitter.cf/t.co/QiaATYvqKB https://xitter.cf/t.co/BmCB4op74e

Joined March 2015
Mal retweeted
All those vibe coders that violate copyrights and licenses really make me want to quit working on stuff for the community. Especially those who just rip stuff instead of contributing and building something great together. I rather spend my time on stuff that can’t be stolen.
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MWIII ZoneTool Custom Map Dev-Progress Part 2 and... MW2019 ZoneTool Custom Map Dev-Progress Part 26 Development of the MWIII ZoneTool is progressing extremely well! This time, I'd like to showcase some of the latest improvements to MWIII, along with a few new features I've also added to MW2019. 【MWIII ZoneTool Development Progress】 Since my previous post, I've conducted further analysis of MWIII's fastfile data and successfully implemented the following new features: - Havok Collision (BSP, SModel, stairs, ragdolls, DObj) - Static Models (Lit, various Foliage types) - Skybox - Improved graphics and lighting I plan to implement many more features going forward. My first goal is to bring the MWIII conversion output up to the same level of quality and functionality that I've already achieved with the IW8 engine. After that, I'd like to work on supporting the new assets and features introduced in the JUP engine. Stay tuned for the next MWIII update! 【MW2019 ZoneTool — New Features】 In the second half of the video, I'd also like to introduce some new features I've been working on for MW2019. I've developed a custom map creation tool for MW2019 called **IW8Plus Radiant**, which gives users significantly more freedom when creating and customizing maps. As you can see, this tool addresses many of the technical limitations that couldn't be overcome by creating maps in IW3 alone. Users can now easily import models into their maps and enjoy creating their own environments with much greater flexibility. - Custom actor importer You can also see that custom actors are now working properly in custom maps! This time, I decided to use **Sue (透羽)**, one of my favorite VRChat avatars. Users can import any compatible `unitypackage` to use custom actors in IW8, including both full-body models and viewhands, without any visual corruption. By the way, I actually equipped the avatar with Night Vision Goggles, but since I was testing on a daytime map, I ended up never using them... - Dynamic Models and Map Customization You may have noticed that the birds and other objects in the video aren't moving yet. That's simply because I've placed them as Static Models for now. However, depending on the user's preferences, these objects can also be configured as dynamic models and made to move. Being able to easily add and experiment with dynEnt models throughout custom maps is one of the things I find particularly exciting about this level of customization freedom. - MW2019 Version 1.69 Support IW8 custom map support has now been integrated into the latest MW2019 version, **1.69**. This means users will no longer need to search for archived builds just to play custom maps. As long as they own the retail version of MW2019, they should be able to enjoy custom maps without needing an older game build. As for bringing back official maps that are missing from version 1.69, I plan to port them over from older builds. These conversions are relatively straightforward, so I'll take care of them as well. The release is coming soon! - What's Next? Finally, thanks to the significant progress I've made in reverse-engineering MWIII, I expect to start showcasing **BO7 custom maps** in my upcoming posts! Of course, there's still plenty of work left to do and many improvements to make in MWIII. But development is moving forward steadily, and I'm really excited about what's coming next! Stay tuned for more updates! #ZoneTool #x64zt #ModTools #Radiant #CoD #CallOfDuty #ModernWarfare #CoDMW #IW8 #MW19 #MW2019 #CustomMap #Mod #Modding #CoD4 #IW3 #FastFile #CustomCamo #Havok #Collision #Collider #ModernWarfareIII #CoDMWIII #JUP #MW3 #MWIII #VRChat #VRC #Godzilla #GodzillaMinusZero
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i made mw4's theater mode work 🥶 #mw4
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Mal retweeted
i will say i am really happy with the structure of my code base because it allows for stuff like this
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Lumit now supports scripts so you can import your campaths straight into it! Released in the nightly build later today
IW8MVM NEW FEATURES: RENAME AND ORGANISE LAYERS IN THE TIMELINE NEW EDITOR MODE: MARKERS POSITION MARKERS FOR STREAMS STREAMS PERFORMANCE IMPROVEMENTS NEW FEATURE: ANIMATION COMPOSER NEW FEATURE: AGR (releasing for all cods this weekend) and more MORE INFO VIA MY DISCORD
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Mal retweeted
IW8MVM NEW FEATURES: RENAME AND ORGANISE LAYERS IN THE TIMELINE NEW EDITOR MODE: MARKERS POSITION MARKERS FOR STREAMS STREAMS PERFORMANCE IMPROVEMENTS NEW FEATURE: ANIMATION COMPOSER NEW FEATURE: AGR (releasing for all cods this weekend) and more MORE INFO VIA MY DISCORD
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Mal retweeted
Testing new tool
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MW2019 ZoneTool Custom map Dev-Progress Part 25 Previously, I announced my progress on the MWIII ZoneTool, but development of the MW2019 ZoneTool is also still ongoing. A huge number of features have now been implemented, significantly expanding what's possible with modding. I'd like to showcase these improvements through this video. 【 - PoC: Converting T4 Nazi Zombies Maps to IW8 1.63 and Recreating the Nazi Zombies Game Mode in MP - 】 Until now, I've been using my IW8 ZoneTool to convert and play custom maps from CoD4. However, after implementing custom map support for MW2019 version 1.63, I realized that this build already contains the zombies from Rebirth of the Dead, which gave me the idea of putting them to use. After overcoming numerous technical challenges, I successfully managed to recreate the Nazi Zombies experience on Nacht der Untoten! This PoC incorporates many improvements from previous updates, along with the following new features and changes. ### 【IW8 Asset Conversion Features】 - Made it possible to spawn zombies that originally existed only in BR mode on custom maps running in MP mode. - Debugged unused animations and behaviors that were never utilized in Rebirth of the Dead, and used them to create zombie behavior specifically designed for the Nazi Zombies mode. - Fixed an issue in MP mode where reticles on Cold War / Vanguard weapon scopes would become corrupted and appear as squares. ### 【GSC Development】 - Recreated almost the entire WaW Nazi Zombies experience based on Project Nazi Zombies, which I originally developed last year. - Improved the game mode by combining the classic WaW Zombies rules with additional mechanics from Rebirth of the Dead, including its Super Zombie mode. - Recreated zombie behaviors, power-up drops, UI animations, and many other features entirely through GSC. ### 【T4 Fastfile Conversion Features】 - Expanded ZoneTool's support to accurately convert all official and custom T4 (WaW) maps into a format compatible with IW8. - Redesigned the Skybox texture generation process, allowing ZoneTool to output high-quality 2K Hemi-Octahedral textures required by the IW8 engine. - Improved Havok collision conversion, rebuilding staircase geometry into smooth ramp-shaped collision surfaces. - Generated NavMeshes across the entire custom map to allow zombies and bots to navigate and fight both inside and outside the map. - Added support for dynamic models defined in WaW's mapEnts, allowing them to be used through IW8 GSC. This includes wall-buy weapons, window barricades, removable obstacles such as doors, power-up drops, and more. All of these systems were reimplemented using IW8 GSC. - Made the original UI images from WaW Nazi Zombies usable through IW8 GSC, allowing me to recreate the original Zombies UI logic with a high degree of accuracy. - Improved dynEnts conversion so that models with physics-based behavior in WaW are correctly converted and simulated in the IW8 engine. - Improved the conversion of environmental effects such as fire, beam lights, smoke, and emissive effects from dynamic mapEnts models, allowing them to render correctly in IW8. - Further improved lighting, illumination, and overall visual quality. - ...etc. There are simply too many features that I've improved, adjusted, or newly implemented for IW8 ZoneTool up to this point, so I'll stop the list here. In short, the tool has improved tremendously, and it's now possible to experience an almost fully recreated classic Nazi Zombies mode in MW2019. Interestingly, this version of Nacht der Untoten actually runs entirely in **MP mode**. This means that by simply reworking the spawn points, WaW Zombies maps can also be played as regular multiplayer maps for modes such as TDM. And perhaps the most exciting part is that, because everything runs in MP mode, **it's theoretically possible to play Zombies with 12 or more players**, provided the server can handle it. (As a side note, I've actually never really played WaW before. I only played it briefly for this PoC to study its mechanics and analyze the original GSC scripts.) At this point, both the quality and functionality of CoD4 and WaW custom maps converted to MW2019 have improved significantly. I plan to continue implementing the remaining features, making further improvements, and expanding the number of supported maps. **And I think you can probably already guess which game's custom maps you'll be seeing next... right?** #ZoneTool #x64zt #ModTools #Radiant #CoD #CallOfDuty #ModernWarfare #CoDMW #IW8 #MW19 #MW2019 #CustomMap #Mod #Modding #CoD4 #IW3 #FastFile #CustomCamo #Havok #Collision #Collider #WaW #T4 #NaziZombies #Zombies #Caldera #CoDV #Vanguard #S4 #T9 #CW #BOCW #BlackOpsColdWar
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يوم السبت 17 أكتوبر الثلوج تتساقط في أوتارو، هوكايدو🇯🇵❄️
Readers added context they thought people might want to know
في 17 أكتوبر 2026 سجلت محطات الطقس في أوتارو درجات حرارة بين 10 و14.6 درجة مئوية مع 0 مم هطول ولم يتساقط ثلج. tenki.jp/past/2026/10/1… snow-forecast.com/resorts/OtaruT…
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Full Metal girlfriend 2
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Got lens dirt, flares, and DOF being able to feed into each other!! And you can even pick or create custom lenses
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Mal retweeted
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Mal retweeted
Hello! I do anime in blender 🌿 #PortfolioDay
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ropz just discovered a new bug on Nuke. Even after all these years, players are still finding new things in this game. 👀
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Mal retweeted
IW8MVM IS NOW IN EARLY ACCESS AND WITH THAT INTRODUCING TIMELINE MODE, FREELY SCRUB AND ANIMATE IN YOUR DEMOS find out how to access via my discord in my bio
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Showcase of the new FX, post processing and lightmap systems combined
Managed to get CODs lightmaps exported and added to unreal engine 1:1 natively, which will massively improve visuals, performance and greatly lower the size of the game. Will post some previews soon but it looks magnificent
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Lumit 0.7.0 is out, and it's the largest update so far! A free, open source motion graphics editor, now with: - preview links anyone can comment on - shared projects kept online - a backup of every save - a Cut workspace Supported on Windows, macOS, and Linux
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iPhoneで撮影しました📷 こんな景色をCGで作りたい...
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