bellum omnium contra omnes retweeted
we're making a cozy little game about camping with your friends
you can play as a little animal, setup camp, dress up, cook food and chat alongside friends and strangers at our campsites
the game is called Cozy Campfire Club and you can wishlist our game on Steam now!
bellum omnium contra omnes retweeted
The funny thing is, I’ve been preaching about more contact surface area on the connectors for years and discussed the whole issue extensively long before various YouTubers initially dismissed overheating as a typical user error. So this is exactly what I’ve been calling for time and again for years- let’s see...
Read more: igorslab.de/6wzk
bellum omnium contra omnes retweeted
After working on Rocket League for nearly a decade, Off By One Games is excited to announce our first title: TRASH DAY
bellum omnium contra omnes retweeted
For 38 years, computer scientists believed Dijkstra's algorithm was optimal for sparse graphs.
The logic seemed airtight:
Dijkstra sorts vertices by distance.
Sorting has a lower bound of O(n log n).
Therefore shortest paths can't be faster.
5 researchers proved the assumption wrong.
The trick: combine Dijkstra's priority queue with Bellman-Ford's dynamic programming. Divide and conquer on vertex sets. Shrink the frontier.
Result: O(m log^(2/3) n)
First improvement for directed graphs since Fibonacci heap in 1987.
Tsinghua. Stanford. Max Planck. 17 pages.
bellum omnium contra omnes retweeted
Chinese scientists have developed,
The best shortest-path algorithm in 41 years!
A team from Tsinghua University has broken Dijkstra's "sorting barrier" - the first improvement since 1984.
Just use for a world-map 🤯
Paper - arxiv.org/pdf/2504.17033
bellum omnium contra omnes retweeted
Check out Simplicage, a robust Blender add-on that lets you quickly generate physics-ready cages for your 3D character models and props.
Grab it for free: 80.lv/articles/this-free-ble…
#blender #blender3d #b3d #3danimation #3dcg #gamedev #indiedev
bellum omnium contra omnes retweeted
Generative AI is super cool… BUT I’m continually blown away with the work happening in ‘procedural’ 3D modelling.
Especially given these plugins are for a free (!) 3D tool like Blender. We needed a fancy Houdini license to do this just a few years ago 🤯
principiis obsta, finem respice
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bellum omnium contra omnes retweeted
One of the most interesting—yet often overlooked—topics in #gamedev is COLOUR INTERPOLATION. 🎨
More engines stores colours in the RGB space. This is the most convenient to DISPLAY them, but not how they are PERCEIVED. 👁️
Let's find out more about this.
🧵👇
bellum omnium contra omnes retweeted
On Kofi I usually write a little bit more in detail what I'm doing/working on. You can come check it out here🤗💙💜
#indiedev #gamedev #gamedevelopment #IndieGameDev
ko-fi.com/post/Shaders-and-P…
bellum omnium contra omnes retweeted
If you use Git with Unity, or are a GitHub for Unity or Git for Unity user, you'll want to check out github.com/spoiledcat/git-fo…
I've been wanting to revive the project, and since neither GitHub nor Unity care to put resources into it, I guess I'll do it myself!
bellum omnium contra omnes retweeted
.@lateasusual_ has recently presented a new Blender-made visual effect that creates an illusion of a scene gradually appearing out of glowing squares in real-time.
See more: 80.lv/articles/an-uploading-…
#blender3d #b3d #blender #3dart #vfx #realtimevfx #gamedev #indiedev
bellum omnium contra omnes retweeted
Graphics Programming weekly - Issue 251 - September 5, 2022 jendrikillner.com/post/graph…


















