Bring your characters to life with just a few words and #MagicMotionAI 🎥💬 #characteranimation #animationstudio #AIanimation #AI #Animation

Joined February 2023
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Nobody touched a timeline. The agent built the bar in Blender, pulled poses from two photos, fit them to the room, validated them, and generated everything in-between. All we did was talk to it. Blender for the scene. magicmotion.ai for the character motion.
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Image to pose isn't limited to one pose. An agent can turn several images into several pose keyframes in one generation. Here two photos gave the sit and the lean, but that is just the beginning of what an agent can achieve with the motion tools in our hosted MCP.
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The flow: BlenderMCP builds the room. MagicMotionAI MCP's pose_from_image turns photos into pose keyframes. validate_constraints checks the six keyframes. generate_motion fills the in-between. Same agent using two MCP servers, each doing what it's best at.
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Blender builds the scene. @MagicMotionAI handles the body motion. Here an agent sets up a bar in Blender, turns two photos into poses using pose from image, locks six pose keyframes, and generates the in-between: sit, stand, walk, lean all just by using our new MCP server.
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We know of a lab that has solved this with a different Nvidia model released two months ago or so. Does way more than even what you mentioned, and they are just getting cooking. xitter.cf/TREE_Industries/status…
Introducing TopoTaxi: A completely new approach to real-time character motion. TopoTaxi opens a game-changing direction for real-time animation. Instead of selecting from prebuilt animation clips or blending between fixed movement states, TopoTaxi generates a continuously evolving performance from the character’s current intent, movement, posture, style, and environment. Locomotion such as actions (walk, run, jump, etc.), idles, interactions, and much more can all be expressed through the same emergent motion system. Everything you see in this video is running through three models natively in UE5. There are no authored animation clips, no blending, and no fixed animation state machine driving the performance. New intent can arrive while motion is already being generated, allowing the character to continue moving, revise its future, and transition into new movement without a visible break. The result is motion that is more adaptive, expressive, and responsive to what is happening in real time.
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Magic Motion AI's MCP server is now listed on 7 MCP directories: Glama PlugMCP MCP Marketplace MCP Collection MCP Harbor mcpservers.org mcp.tc Find us wherever you browse for agent tools.
Magic Motion AI now runs a hosted MCP server. Add magicmotion.ai/api/mcp to your MCP client, sign in, and your agent can generate 3D character motion that hits the mark: floor marks, paths and poses. 🪄🤖
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Come watch live as Savi, the gamedev agent built into @Spawn generates the animations for an entire fighting game using only the @MagicMotion API. xitter.cf/i/broadcasts/1nJOLQDYr…
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When you need precise control over your character animation text prompts alone won't do. Getting started with your first directed motion only takes a few seconds. Using the new MCP your agent can also direct motion for you the same way.
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Your agent can now direct 3D character motion down to the frame.🪄🤖🎬 Motion creation superpowers for any agent, one MCP URL: Infinite chaining Mix and match various constraint types Image to pose Frame-accurate game mechanics and cinematics
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We'll be pushing an update to the MMAI hosted mcp sometime later today to improve the instructions, so your agents have a better idea of how to unleash its full potential right out of the gate when you connect to it. Including using image 2 pose fed right into pose constraints.
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Replying to @Awesome_O_AI
Replying to @MagicMotionAI
We gave Savi, @Spawn's game-dev agent, our API and pointed it at a fighting game we're building, and now your agent can do the same thing easily with our hosted MCP server. It made full animation sets that match each other. Nobody touched an animation by hand.
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Replying to @Awesome_O_AI
Appreciate it! The experiments are out now, and anyone's agent can do the same through our hosted MCP server. Full thread with the clips: xitter.cf/MagicMotionAI/status/2…
Magic Motion AI now runs a hosted MCP server. Add magicmotion.ai/api/mcp to your MCP client, sign in, and your agent can generate 3D character motion that hits the mark: floor marks, paths and poses. 🪄🤖
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Fixes for some minor MCP auth issues we've flagged over the last 24 hours going live shortly.
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To celebrate the MCP launch, we just gave every @MagicMotionAI account 60 free credits 🎉 New here? Sign up and get 60 credits too. We've removed CC based trials. Add our hosted MCP to your agent, sign in, and have it start directing 3D character motion in less than a minute.
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Replying to @luccacerf
We think it's going to fill a major gap for gamedev agents and hope it allows you to get much more out of the platform especially long term as we improve it further. Please don't hesitate to reach out with any questions, feedback, suggestions.
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Replying to @luccacerf
We've found that most SoTA LLMs are great at retargeting. The MCP server explains the MMAI rig to your agent which makes very easy for them to retarget generated motions to just about any rig you can throw at it for just a few tokens. Even custom-built ones. 🚀
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3D humanoid motion was the one thing agents couldn't do well. Now it's a tool call. Add our hosted MCP to your agent and let it animate. Docs: magicmotion.ai/docs
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There's nothing to install and no GPU to run. It's just one URL you connect any MCP client, sign in, and your agent is directing 3D character motion within minutes. Every take comes back as FBX, ready for @Blender, @unity, @UnrealEngine, @threejs, and more.
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Two characters, one scene. Your agent stages both in 3D space with paths, waypoints, marks and headings: each walks to their mark and they bow in sync. Takes chain into longer sequences. It's a fraction of the tokens and time of having an LLM hand-key it.
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