Joined September 2025
Agreed Tim! If you are using Generative AI let everyone know! Shout it from the rooftops. This is why the Steam AI disclosure is so important. We all want to know you are using GenAI and then we can all avoid playing those games 🥰
Tim Sweeney
@TimSweeneyEpicOct 18
Replying to @MoralzzX
Developers who are getting value from AI should speak up. There's safety in numbers. MOST developers are doing it and loving it - and if they're not talking about it it's mostly out of fear for haters attacking them, their product, and their company.
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The game in question
One game used to take me 2-3 months to finish in UEFN, now it takes no more than 2 weeks. The Ai/MCP was an absolute game changer we got in game dev scene
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Is it too much to ask to have operators like this in modern videogames?
German operators sure do love jeans.
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German operators sure do love jeans.
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Hand-painted Neo-Tokyo from 'Akira' (1988)
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A quick guide to Mirage and SPI (MJOLNIR Spec and Powered Suit technology)
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Quite fond of this area, it's....homey.
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Halo Legends is by far the strongest piece of external Halo media. Smaller more personal stories from different characters and time periods is where Halo should have gone.
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(Request) Goons of the day: Sentinel Task Force operatives from Advanced Warfare
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MON retweeted
Round ?? of trying to use the H4 marine stuff for something.
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MON retweeted
In 2004, a German demoscene group released a game called .kkrieger. It was a full 3D first-person shooter with dynamic lighting, textures, sound effects, music, and monster AI. The entire executable was 96 kilobytes. Instead of storing images and audio files, they wrote C++ and Assembly that generated the 3D meshes, textures, and sound waves mathematically in RAM when the game booted. Today, a single website's "Accept Cookies" banner is 10x larger than that entire 3D game.
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Heres an example i did for my (failed) internship at Respawn Studios and DICE LA back in 2021/22
For my fellow tactislop artists who are interested in character design for your fictional/fantasy/ or mock-up factions, please use this as a reference. Color schemes used in the US RU AND CN factions are critical for differentiation of your factions, let alone gear assortment, uniforms, morale/nation patches, cutural references, etc. also look up character design tips from Team Fortress 2, but they had it easier since they had a more simplified, geometrical-dominated art scheme that helped made the characters recognizable.
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I'LL LAY OFF A THOUSAND EMPLOYEES BEFORE I EVER GIVE UP ON AI
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genuine question when did the gamedev vibe shift from "we want to make games people want to play" to "as a provider of tools and technology to much of the industry we both acknowledge people hate what we're doing and do it anyway in favor of the nebulous concept of 'the future'"
Tim Sweeney
@TimSweeneyEpicOct 12
Replying to @a_apanasik
Much of the room wants it to be 2016 again, but it's not. Our job, as the provider of tools and technology to much of the industry, is to design for the present that is and the future that will soon be. Personally I'm optimisic about it and see it as empowering for creators.
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Diego Commercial Sector Borderline City Planet Hearsay
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Becoming increasingly convinced the bf6 skins are being at the very least conceptualized by ai and go through zero quality checks before being released, worst case scenario is they're just generating these with meshy or some other bullshit, either way, some heads should roll
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We didn't know what we had
A quick look at the #Battlefield6 "Dead Space" event cosmetics📸 Today's update has also included some "Mass Effect" items. Thanks mono_ryder and pavel28_it (via BF Unlocks) discord.com/channels/1431189…
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