Jacob Groves retweeted
Replying to @PattMattrick
This you? Yea, I’ll stick with scripture over what you deem a sin.
Jacob Groves retweeted
Call me unwoke, but maybe don’t write on decorations put up by a coworker and act surprised they didn’t like that their fun thing was ruined by you and had to get taken down and moved
Jacob Groves retweeted
I remember reading a study that came to the conclusion that if Batman actually existed, he could only operate at full human peak capacity for about 3 years tops before his body would fail him due to damage, stress & more.
And we're talking best case scenario & all that. I could never do what Batman does, imagine being forced to solve riddles at 2am like fuck you I'm tired
Robert Pattinson says his age is making it harder to perform the fight scenes in The Batman Part 2. bit.ly/4i87S19
Jacob Groves retweeted
Sony: "We're going all in on a digital future"
Also Sony: "lol the service that authenticates your games is down, oops sorry"
PlayStation Network Outage Hits Thousands of Gamers Worldwide
insider-gaming.com/app/post/…
Jacob Groves retweeted
I am being so serious when I say we NEED PS6 to FLOP big time. Cancel your GTA6 preorders too. That's the ONLY WAY Sony'll learn.
So many influencers wanted Sony to win the console war and look at what they've done with their win.
Sony has irreversibly squandered all good will.
More news about the Disc situation with Playstation:
- Sony knew they would piss off fans and decided to step over them to show who decides the rules
- They sent out the most strict rules they possibly can to employees
- Employees are not allowed to adress fans no matter how they feel. There are serious consequences
- Sony won't back down no matter how many fans they lose
Jacob Groves retweeted
Sony has gotten the community note removed 3 times & they now have a 4th attached. They really want us to let this go
It’s important we don’t
PlayStation@PlayStationJul 1United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
Important updates:
News on physical discs for new games - play.st/4v86Wg3
News on PlayStation Store on PS3 and PS Vita - play.st/4vEN9FX
Readers added context they thought people might want to know
With the disappearance of physical retail sales, Sony would hold a monopoly over video game sales on PlayStation because alternative digital stores are not allowed on the platform.
Without alternatives, consumers will be forced to accept unfavorable terms.
playstation.com/en-gb/legal/te…
Jacob Groves retweeted
So you're telling me PlayStation disc drives are selling out cause people desperately want their physical media & Sony doesn't realize this is 100% proof people want physical media still? Come on man
Sony still has to ration attachable disc drives sales to "1 per order" due to "high demand" despite plans to end production of physical discs for PlayStation games
eurogamer.net/playstation-li…
Jacob Groves retweeted
🚨 DESMASCARADA! SONY DISTORCEU DADOS DA MÍDIA FÍSICA PARA OCULTAR VERDADEIRA MOTIVAÇÃO: GANÂNCIA!
Dados vazados do hackeamento da Insomniac Games em dezembro de 2023 (época em que alegadamente a mídia digital já ultrapassava com folga a física nos relatórios fiscais da empresa) DESMENTEM alegação da Sony sobre as proporções entre as mídias em seu recente anúncio sobre o fim dos discos.
📀PROPORÇÃO REAL:
A mídia digital ganhou muito mais força dentro do PlayStation no início da pandemia do COVID, quando passou a superar — teoricamente — os números dos discos na plataforma atingindo uma fatia de 65%. Por volta de 2023, os relatórios de anos fiscais da Sony apontavam que os jogos digitais já ocupavam 70% da proporção, mas nesse mesmo ano a Insomniac Games foi hackeada e dentre os dados vazados estavam números internos da empresa sobre as vendas físicas de seus jogos, revelando a verdadeira proporção a seguir:
Uncharted 4 - 83%📀
Sackboy - 77%📀
R&C Rift Apart - 76% 📀
Ghost of Tsushima DC - 71%📀
Demon's Souls - 70%📀
Miles Morales - 66%📀
Spider-Man - 66%📀
Returnal - 61%📀
The Last of Us 2 - 61%📀
Ghost of Tsushima - 51%📀
MLB The Show 21 - 39%📀
No total da tabela oficial vazada, 31 dos 33 jogos da Sony venderam mais FÍSICO do que digital até então. Recentemente, tivemos o exemplo de Astrobot, que vendeu 55% em formato físico no Reino Unido e 60% na Europa. Além disso, os relatórios da Sony também ignoram um vasto público do mercado de jogos usados que também compram consoles, acessórios, DLC's, serviços etc.
⚠️A PEGADINHA NOS RELATÓRIOS:
Os relatórios apresentam apenas uma visão parcial da realidade. O real problema é que os dados são misturados sem distinção com JOGOS DE SERVIÇO. Jogos live service como Call of Duty, NBA 2K, FIFA etc, têm divisões digitais mais altas, pois são lançados anualmente, impactando severamente na balança.
💰A VERDADEIRA MOTIVAÇÃO:
Em seu último ano fiscal (FY 2025) a Sony faturou mais de 31 BILHÕES em receita e mais de 3 bilhões em lucro em sua divisão de jogos, contando com a mídia física. Então, qual é a real razão em quererem matar a mídia física?
JOGOS THIRD-PARTY:
A Sony ganha 15% em vendas físicas (o resto vai para o publisher e varejista) e 30% no digital.
JOGOS FIRST-PARTY:
70% no formato físico e 100% no digital.
Se fizermos um calculo hipotético com base no relatório do FY 2025, a estimativa de ganho adicional (convertendo todo o físico restante para digital) seria algo em torno de US$ 200 milhões a US$ 1 bilhão por ano em receita/lucro extra, o que representaria um aumento de ~10-30% no lucro operacional do segmento G&NS, mas isso tiraria dos jogadores a propriedade real dos jogos comprados e liberdades que somente a mídia física pode oferecer... E aqui chegamos a conclusão:
LIBERDADE E RESPEITO NÃO TÊM PREÇO!
Jacob Groves retweeted
There's a Change.org petition right now called "Don't Kill the Disc" for Sony PlayStation to revert their changes. If you want to sign it I'll leave the link below.
Jacob Groves retweeted
Did more digging.
It gets worse.
I decided to compare, isolating the PS5 Platform as a comparison. How many more digital exclusive games are there? and does it correlate with the 85% number?
There are, at this point in time, about 1,120 PRINTED PS5 games (give or take). We are going to assume, that all 1,120 of those games also have a digital counterpart.
I went to the PSN store and simply clicked PS5 Platform and games. So this does not include DLC, MTX, etc. The total? 7,590 games.
But what about free to play?
Lets exclude those, this brings the total down to 7,451 games on the PSN store sorted specifically for the PS5. I want to note, this would be a COMPLETE PS5 library (thus far).
So, simple Math
7,451 - 1,120 = 6,331.
There are 6,331 MORE games on the PSN store than what's PHYSICALLY PRINTED For the PS5. That is 5.65x MORE games. These are all games that sell for 1 dollar, all the way up to your 100$+ digital special editions. If you Buy Final Fantasy Rebirth for 69.99 physically, go home, and buy "Quack McStuffins" for a dollar on PSN, those quantity of numbers are treated as equal.
and it gets even funnier.
Lets take that digital catalogue of 6,331 games and divide it by that complete library number (7,451) and turn it into a percentage.
6,331 divided by 7,451 = 84.96%
Meaning? almost 85% of the PS5's available library is DIGITAL ONLY. Ironic how 85% of Playstation's sales are digital eh?
So, what's happening here?
"All digital" defenders are using False Equivalency, and an Availability bias to gaslight users into thinking that no one plays physical anymore and to "get with the times" in the digital era.
Playstation themselves stated "This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs." But this logic is ONLY sound if you apply a False Equivalency.
ALL OF THIS- Before we even take into account of the insomniac leaks back in 2022, which showed that 31 out of the 33 first party games sold MORE in Physical than Digital. And in recent memory, Astrobot selling around 55% physical vs Digital.
So, why are they doing this?
Because MONEY!
Playstation makes WAY more money if you buy the game digitally vs Physically. So playstation is using the backing of convenience, Digital Incentives, indie/AA teams, Mini-Games, and yes, AI Slop, to validate jamming gamers who prefer Physical games with a hot poker into a 100% digital era.
Did a little research into this "85% of games bought on Playstation are digital". So I decided to look at the EXACT wording of what that meant.
Spoiler: Its not "Out of 100 copies of Spiderman sold, 85% are digital"
Here's how they calculate it.
Digital Units sold, Divided by Total Units sold, times 100.
Straight forward right?
In Q4 of 2025, sony sold 74.6 million units in total, that is both Digital and Physical units.
But the "85% of all games bought are digital" has a HUGE skew to it. Why? Because there are THOUSANDS of DIGITAL only games that do not get a PHYSICAL release. Think the 5$-20$ indie titles or digital only ports of older games.
However, those digital sales are counted AGAINST the physical sales. Meaning? Even if EVERYONE who stopped buying Physical in the past 5 years, went out and bought one game a month? Digital will still dominate physical because (mostly) everything thats physical is also digital, but very little that is digital is also physical.
The Comparison is not fair and when its thrown around on social media its literally framed in a way for the stat to prove how dominant Digital sales are while excluding a number of factors. Doing so would be like comparing Your local Wal-Mart's stock to Amazon.
Not only that, but there are many digital only sales that are held that puts STEEP discounts on games that in-store simply cannot do. Of course there are some games that are on sale in-store that are not on sale digitally, but those digitally only games ALSO go on sale which the retailer has Zero access to because its digital only.
There's also digital incentives where buying the game digitally grants you more content vs buying it in store, driving more sales. Then, there are some games that release digitally, and then have a physical release MONTHS later; or, allow you to play the game a few days early.
If you wanted a more fair comparison? It would be "Digital media with a simultaneous Physical Release vs The Physical Release" Having this stat would reveal the true number. But even THAT number is missing details because that also doesn't include people buying the game second hand/Used from GameStop.
However, while Im sure that stat would STILL benefit digital sales, I would suggest and conclude that it wouldn't be "85%" as many people are suggesting.
Sources:
sony.com/en/SonyInfo/IR/libr…
PLEASE READ AND UNDERSTAND:
We have to talk about the physical vs digital data, A LOT of people still buy Physical games on PS5.
More than you think, like WAY MORE! Please read and understand what Sony is doing it trying to FORCE DIGITAL games! IMO this should not even be legal:
- FY2025 Full Year (Apr 2025 – Mar 2026) = the digital to physical split was 78%/22%.
But this does NOT tell the whole story. Because this is all games sold, not all games that have physical copies and digital! So majority of the 78/22 split don't even have physical, let's look at some real numbers from leaks and stats we have:
From Insomniac Leak:
- God of War Ragnarök: 76% Physical / 24% Digital
- Lego Star Wars: The Skywalker Saga: 63% Physical / 37% Digital
- Astro Bot: 55% Physical / 45% Digital
- Marvel’s Spider-Man 2: 54% Physical / 46% Digital
- Assassin's Creed Mirage: 49% Physical / 51% Digital
- Resident Evil 4 Remake: 45% Physical / 55% Digital
- Hogwarts Legacy: 44% Physical / 56% Digital
- Star Wars Jedi: Survivor: 40% Physical / 60% Digital
UK / Europe Retail Data (GSD – 2023/2024):
- Astro Bot: 55% Physical (UK) / and 60% Physical (Europe) – 2024
- Marvel’s Spider-Man 2: 54% Physical (UK) – 2023
- Assassin's Creed Mirage: 49% Physical (UK) – 2023
- Hogwarts Legacy: 45% Physical (UK) – 2023
- Resident Evil 4 Remake: 45% Physical (UK) – 2023
- Horizon Forbidden West: 51% Physical (UK) – 2022
People still buy a lot of physical games on PS5, especially when it's SINGLE PLAYER GAMES. When it's more mp then it goes down to more digital. But please don't just listen to the 78%/22% split, those numbers are overall numbers and don't represent the full story AS YOU CAN CLEARLY SEE!
Because it's not a fair comparison since all games don't have a physical copy or eventually stop printing it. They are trying to paint a narrative to control prices and take ownership from you, that is the truth and spread it!
PlayStation@PlayStationJul 1United States
United StatesConnected via WebAccount-level information, not a live location or per-post device.
Important updates:
News on physical discs for new games - play.st/4v86Wg3
News on PlayStation Store on PS3 and PS Vita - play.st/4vEN9FX
Readers added context they thought people might want to know
With the disappearance of physical retail sales, Sony would hold a monopoly over video game sales on PlayStation because alternative digital stores are not allowed on the platform.
Without alternatives, consumers will be forced to accept unfavorable terms.
playstation.com/en-gb/legal/te…
Jacob Groves retweeted
Did a little research into this "85% of games bought on Playstation are digital". So I decided to look at the EXACT wording of what that meant.
Spoiler: Its not "Out of 100 copies of Spiderman sold, 85% are digital"
Here's how they calculate it.
Digital Units sold, Divided by Total Units sold, times 100.
Straight forward right?
In Q4 of 2025, sony sold 74.6 million units in total, that is both Digital and Physical units.
But the "85% of all games bought are digital" has a HUGE skew to it. Why? Because there are THOUSANDS of DIGITAL only games that do not get a PHYSICAL release. Think the 5$-20$ indie titles or digital only ports of older games.
However, those digital sales are counted AGAINST the physical sales. Meaning? Even if EVERYONE who stopped buying Physical in the past 5 years, went out and bought one game a month? Digital will still dominate physical because (mostly) everything thats physical is also digital, but very little that is digital is also physical.
The Comparison is not fair and when its thrown around on social media its literally framed in a way for the stat to prove how dominant Digital sales are while excluding a number of factors. Doing so would be like comparing Your local Wal-Mart's stock to Amazon.
Not only that, but there are many digital only sales that are held that puts STEEP discounts on games that in-store simply cannot do. Of course there are some games that are on sale in-store that are not on sale digitally, but those digitally only games ALSO go on sale which the retailer has Zero access to because its digital only.
There's also digital incentives where buying the game digitally grants you more content vs buying it in store, driving more sales. Then, there are some games that release digitally, and then have a physical release MONTHS later; or, allow you to play the game a few days early.
If you wanted a more fair comparison? It would be "Digital media with a simultaneous Physical Release vs The Physical Release" Having this stat would reveal the true number. But even THAT number is missing details because that also doesn't include people buying the game second hand/Used from GameStop.
However, while Im sure that stat would STILL benefit digital sales, I would suggest and conclude that it wouldn't be "85%" as many people are suggesting.
Sources:
sony.com/en/SonyInfo/IR/libr…
Jacob Groves retweeted
I want to dispel the most disingenuous argument made against keeping physical discs: Nobody buys physical games! 89% of games are bought digitally! Gamers are choosing digital!
This is an incomplete figure that is skewed by digital-only releases. IE, most games that are sub $9.99 are digital-only releases. On top of that, this figure is only comparing ALL digital releases to ALL physical releases.
If you are going to compare fairly, you are comparing sales for when a game has a simultaneous physical & digital release.
Here's some food for thought with a proper source
Physical games sales
- 45% of Hogwarts Legacy sales
- 49% of Assassin's Creed Mirage sales
- 45% of Resident Evil 4 Remake sales
- 54% of Spider-Man 2 sales (Inc. console bundles)
- 55% of Astrobot sales
For games that receive a physical release, consistently you get more than 40% of those sales going to physical editions.
Anyone telling you that this is 'consumer choice' is entirely gaslighting you. Sony is entirely looking at the bottom line, and they see the extra bucks they can make when they cut out disc production as well as eliminating secondhand sales entirely.
Source info: thegamebusiness.com/p/the-vi…
Jacob Groves retweeted
Replying to @AvaLovelaceX
That just shows you that you're not a woman but someone trying desperately to colonise a category in which you do not belong.
Spending your life trying to fool others is not the way to find fulfillment. Sorry that you've gone down a dead end sold to you by unscrupulous quacks
Jacob Groves retweeted
Replying to @HarlysCorner
Actually it's caused by the solar winds and their interaction with the Earth's magnetic field. That's what you're seeing, the Earths magnetic field lines.
The fact that the Earth has a magnetic field which protects us (which for example Mars and the moon don't have), and how all or Earth's system all work together, to support live, is what shows that there is a God. There is nothing random about it. Complex systems are designed by intelligent beings.
Jacob Groves retweeted
You know,
Men have largely been the most kind, selfless, and thoughtful people I’ve ever met throughout my entire life, and I’ve seen how they are in so many others’ lives as well. Most men I have ever met bend over backwards for those in need
I wouldn’t be where I am right now if it weren’t for the men that came in to help me and frankly, a lot of you wouldn’t be either
The vast majority of my trauma and pain came directly from women—theft, abuse, baseless hatred, gaslighting… but I also know that’s not all women. There are incredible women out there who deserve the world—very much including many in my own life (❤️)
But this whole idea that men are born inherently evil and need to be beaten into shape from a young age to not be evil is mind-blowing. They’re told they’re inherently evil, they’re looked at as monsters, told their masculinity is inherently toxic and evil, that they need to die, that they’re useless…
It’s literally killing them. So many guys do everything in their power, and it’s still not enough—so they kill themselves. Literally
Like, I get it—some guys grow up fucking nasty. But most guys are not like that. At all.
A lot of, in fact most men are beaten into submission regularly, bottle it up, then one guy cracks and does horrible things and then he’s used as an example to beat men into submission even more. Rinse repeat 🔄
Why is it that no one ever teaches anyone the importance of men? How to love men? Why are we so obsessed with beating men into submission rather than loving them and giving them something to fight for? Does no one understand how men function? Give a man something to fight for and he’ll go to the ends of the earth for it. He’ll die for you
What the fuck is wrong with people?
We need to LOVE PEOPLE
I’ll repeat some statistics on men:
• Nearly 80% of suicides
• Over 91% of workplace deaths
• The majority of the homeless
• Virtually nowhere to go or be heard as victims of domestic abuse (or any abuse/struggle in general)
• A severe and growing mental health crisis in an ever-increasing world that thrives off of it
• The overwhelming majority of alimony/child support payers while mothers receive primary custody in most cases
• Required to register for the draft
• Expected to die first in major conflicts or tragedies
Jacob Groves retweeted

End Wokeness@EndWokenessJan 7
United States
United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
"But... January 6th!!!"
Kindly, f*ck off










































