Rokku Lee (ロック.リー) (@MJSLevelOne) header
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The slave @MJSLevelOne | Currently developing Project SPRINT.

Kuala Lumpur Federal Territory
Joined December 2014
Photo by Rokku Lee (ロック.リー) (@MJSLevelOne)Photo by Rokku Lee (ロック.リー) (@MJSLevelOne)Photo by Rokku Lee (ロック.リー) (@MJSLevelOne)Photo by Rokku Lee (ロック.リー) (@MJSLevelOne)Photo by Rokku Lee (ロック.リー) (@MJSLevelOne)Photo by Rokku Lee (ロック.リー) (@MJSLevelOne)Photo by Rokku Lee (ロック.リー) (@MJSLevelOne)Photo by Rokku Lee (ロック.リー) (@MJSLevelOne)Photo by Rokku Lee (ロック.リー) (@MJSLevelOne)Photo by Rokku Lee (ロック.リー) (@MJSLevelOne)
Woke up to a morning and saw this. SPRINT's been Greenlit! Oh The Joy! #indiedev #gamedev #indiegame #indiegames
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Back to programming Z Willy's boss fight.
Yes! Like finally!! Yes!!! Screened through all 59 voice files and picked out what we need. I can now finally shift focus and let our boy @Sivaraj_ work his magicka!
Selecting through a huge list of SFXs is not easy. You forget what it sounds like when you reach a certain point. Then when you playback you notice the voices are different!
Closing down 2017 with this last piece of work. Couldn't finish this project in 2017 looks like we're entering SPRINT's 4th year in 2018. Have a wonderful New Year! #gamedevelopment #indiegames #indiedev #gamedevelopers
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Rokku Lee (ロック.リー) retweeted
2 yrs ago today, I founded Kojima Productions while having no office, staff nor the engine I had this dream of going the space where nobody’s ever been. I started the voyage plan, upgraded accuracy, hiring crews, getting the engine & set ignition. Now we’re in the mid of voyager.
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Ohh I know what we can replace the Speed Meter Bar with!
Really loved Planet Sakaar's soundtrack.
Ok we've decided to add more functions to Sprint instead of just avoiding. Sprint must have attack functions!
If there's a small bug you fix, you need to review the whole scene again just to have a peace of mind.
We're redo-ing SPRINT's voiceover session. Haha!
Wow. I just fell in love with Vitas.
Calibrating air speed. Calibrating bounce speed.
And a little bit more until I finish up the Z-LDP scene. Good weekend. Very good indeeeeed!
And manage to figure out how to do springy effects using Lerp function!
Added movement dust effect for running characters. More like forced to but all thanks to the Z-LDP.