Top 10 Wylder in the world.

All Fiction
Joined August 2015
Si tengo que escoger entre un mal y otro, prefiero no escoger del todo.
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Out with the old.
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Larp larp larp.
Replying to @rollindadice
Pues que bueno que se decepcionaron los pseudo proplayers, así dejan que TC saque otra campaña buena en vez de centrarse en lo que mató la franquicia: los esports.
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Jubilee - Marvel Rivals fan art #Jubilee #MarvelRivals #FanArt
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No words for what's coming... #MushokuTensei
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Here’s my thoughts. (Long post) It looks like Gears, but doesn’t completely FEEL like Gears. There’s A LOT I like here, but right now my biggest concern is character control. I feel like I’m fighting the game to make my character do what I want. A few notes…. long winded as always. Movement I understand the heavier movement is intentional, but responsiveness still matters. There are moments where my inputs don’t translate how I expect. From what feels like input delays, or the programmed momentum for shifting directions. Control Scheme I’d like to AGAIN ask for True in-depth functional button remapping, I’d like to create a full control scheme from scratch, as if my controller was a keyboard. That’s all. I’ve been asking for this feature since 2015. Camera Tracking The camera feels floaty and unpredictable during animations: running, sliding, taking cover, Up-As, etc. It constantly shifts my camera centering and zoom which makes aiming coming out of movement harder than it should be. Sprinting I’m just going to say it: I really dislike the sprint animation. I know this is subjective, but I don’t think I’m ever getting over this one 😭 the camera just feels weird. Also, not happy that I’m unable to initiate a sprint to the side or backwards. Engaging and Disengaging I can move forward 6 different ways: walk, sprint, roll, jump, take cover, and slide. Going backwards? Walk or roll. That makes disengaging from fights extremely difficult. Too often I feel forced into a 50/50 Gnasher fight while also fighting my character movement and camera. Especially with a shotgun with only 6 shots. 6-Shot Gnasher We did this song and dance with Gears 5. Please go back to 8. If the goal is slowing down Gnasher play, adjust reload speed or rate of fire instead. I’m having fights where I’m reloading 2-3 times, and it breaks the flow of combat. And I can’t move my character to disengage. Lancer The Lancer feels like it shoots marshmallows right now. But I think for team fights it’s in a good place. Spectator Camera The follow cam makes it difficult to actually watch how someone is playing. Can we get a true player POV spectator option? Wave Spawns Just no, or change it from 12 seconds. I’d much rather have standard individual respawn timers. Audio Downing someone currently gives me a Gib/Chunk-style audio cue. That sound communicates “kill” to my brain, but the player is only DBNO. The audio feedback should clearly distinguish between a down and an elimination. Network Data on HUD Would love a cleaner/minimal option Summary Overall, I think there’s a strong foundation here. My biggest ask is RESPONSIVENESS. Heavy movement is fine. Deliberate movement is fine. But I should never feel like I’m fighting my character or camera more than I’m fighting the other team. Gears feels best when the player feels completely connected to their character. I don’t know if any of these things will change, but if a few of these changes are considered or altered, I think it would make for a more enjoyable experience.
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Spider-Man & Mary Jane Artwork by: @levidu99
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Just announced in Hall H: Ryan Gosling joins the MCU in Marvel Studios' Ghost Rider, directed by Shawn Levy. Only in theaters 2028. #SDCC
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留档
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Tiraron Playdoit, culeros, quería sacar para una pizza.
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#初音ミク I'm not a human
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"why's your sex so inconsistent" sorry but I'm capped at 50% clit chance
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Cybersecurity is just software engineering’s PvP mode
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I made an oil painting of Qui Gon Jin’s death in Lego Star Wars
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🫴🔥
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Women act so much nicer when your girlfriend looks better than them
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𝐖𝐞𝐥𝐜𝐨𝐦𝐞, 𝐏𝐞𝐲𝐳 ‘Peyz’ 김수환 선수가 T1에 합류하여 2028년까지 함께합니다.  T1은 ‘Peyz’ 선수와 함께 하나의 목표를 향해 더 높은 곳으로 나아가겠습니다. 새로운 환경에서 도전을 시작하는 ‘Peyz’ 선수에게 많은 응원 부탁드립니다. 'Peyz' begins his journey with T1, staying with us until 2028. With one goal in mind, we are ready to reach even greater heights. Please show your support for ‘Peyz’ as he begins this new chapter with us. #TogetherAs1
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Neta yo.
Mi compa cuando llegan las morras chidas.
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