
2D/3D pro wrestling artist | Founder of Lucha Labs #LuchaLabs #WrestlingArt #ToyDesign
Chiang Mai, Thailand
Joined June 2012
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"you can fail at what you don't want, so you might as well take a chance on doing something you love" - Jim Carrey
If more people realized how time consuming creating a 3d character was, expectations would be a lot more realistic.
Pretty validating seeing posts like this at least.
Damn curious to see what this is going to look like visually. Gameplay's already looking solid! – at Pa Daet, Thailand
More progress on #HONR.
- Turnbuckle moves/strikes /w sitting
- Grapple driving (like Def Jam Vendetta)
- Springboard moves
- Opponent awareness/following
- Ground moves/strikes (unconstricted direction/landing)
- Turnbuckle falling (% chance to fall to the outside)
- Running grapple/strikes
- Running the ropes
Still need to fix irish whip motion warping, and some tightening up on events per animation but everything you see is dynamic docking & ik (feet on ropes etc); this was a big milestone.
#indiedev #ue5
Lucha Lew retweeted
Yeah, it used an AI powered program they wrote, trained on libraries THEY made specifically for it to aid with a very tedious part of animating. It's not generative AI. When will people learn that the problem is generative AI and not AI-powered/assisted tools?
Lucha Lew retweeted
Timelapse: Exercising different styles of sculpting a Torso Studying anatomy of the muscles forms and understanding how everything connects in different styles. #3DArt #Blender #Anatomy #Sculpting #3DCharacter
Lucha Lew retweeted
THIS IS GOOD AI
- Only used for tedious work
- Doesn't affect creative integrity
- Uses completely localised data
- Not from a data center
- Localised programs aren't bad for the environment in the same scale
- Data was taken with consent to the artists
0 problems here
Looking better and better
Please pardon the phone-recorded video, but BBLL V1.5 is now running really well on the Steam Deck! Also, last two clips show an update to the 4P retro cam. That view has me FIREd up - PRObably my favorite way to do tag matches😉Sideload for free later this year!
#wrestlinggames
Loving seeing this progress
More progress on #HONR.
- Fully integrated WWise with audio ducking for special scenarios, again you will hear placeholder art
- Grapple transitions, with 2 different moves.
- Taunts + Wake Up ones
- Strike system added, regular strike and strong strike
- Ring awareness IK solver / positoning
#indiedev #ue5
Lucha Lew retweeted
My #1 wish for @maxonzbrush to fix in ZBrush, and no, it's not the UI. It's being able to undo deleting a subtool. Crazy that you still can't.





























