This account is inactive. Find me at https://xitter.cf/t.co/z0vy4GFWsg

Amsterdam, The Netherlands
Joined July 2018
I stopped posting here ages ago, but never announced my departure. What better time than with a new UDON release!? 🍜 So... This is the last update I post here. Find the new release and some personal notes linked below (and follow there for updates) mastodon.gamedev.place/@luna…
2
1
12
1,401
Due to unforeseen circumstances, I've been unable to update UDON in time for the Blender 4.0 release, so if you rely on UDON, you'll have to stick with 3.6 for a bit longer. I'll release a compatibility update as soon as possible. I apologise for the inconvenience. #UDON #b3d
1
13
1,339
It's #Nodevember time, and the prompts are here! 🎉 No matter your skill level or which procedural software you use, enjoy this month to hone your skills and show off your art 😍 Check out nodevember.io for more info. #Nodevember2023
8
87
26
393
43,026
Some updates on our social media presence: - We changed our account handle here to @Nodevember (from NodevemberIO). - We launched an official presence on Mastodon: graphics.social/@Nodevember And as always, you can find our official channels on our website: nodevember.io
3
7
1
28
3,587
Summer Sale! The perfect time to get the brand new UDON release for 25% off 🍜 Blender Market: blendermarket.com/products/u… Gumroad: gumroad.com/l/udon
1
8
1,876
Replying to @TheEffinUnicorn
You don't have to remove the old version. Just make sure to restart Blender after installing the new one (udon.lucarood.com/installati…). Removing UDON does not remove your nodes, unless you changed your library path to be inside the UDON addon directory (udon.lucarood.com/appendix/p…).
1
1
2
909
Don't do this! There is a dependency cycle, causing the armature state to never resolve. This will result in non-deterministic animations, which change as you skip around the timeline. It will cause you a *lot* of headaches. Use a stable method, such as a sim or geonodes. #b3d
How to animate a tail using damped track constraints #b3d #blender3d
15
161
1
2,126
201,476
Since I don't think it was clear, I just want to clarify that there is absolutely nothing wrong with the Damped Track constraint. The issue here is using *any* constraint to constrain a bone to one of its children.
23
1,518
I just released my new Blender addon "Bystedts cloth builder" for free on gumroad. With this addon you can simulate and manipulated cloth during simulation Gumroad: 3dbystedt.gumroad.com/l/byst… Tutorial: youtu.be/EAraCGAaLoU #b3d
53
862
35
4,640
455,511
For anyone fleeing from here right now, here's a reminder that you can find me over at: @[email protected] mastodon.gamedev.place/@Luca…
1
1
3
2,290
Guys and girls, share your mastodon links and I'll retweet so the #b3d community can retain the connectivity and reduce the harm done by 🤡
78
21
2
182
26,551
For anyone fleeing from here right now, here's a reminder that you can find me over at: @[email protected] mastodon.gamedev.place/@Luca…
1
1
3
2,290
There seems to be a bit of miscommunication here, and I'm seeing a lot of people up in arms about it :/ Firstly - the change wasn't "sneaked out" 2 weeks ago, it's not in a release until November. It won't be in 3.5.1 or 3.6. The old way was deprecated over a year ago.
This is a serious problem. I spent days for updating each of my addon just because of this stupid change. The API change doesn't add any new benefit to the addon. Just "because" blender want to change. They change, then we have to change *all addons*. And it isn't just change the code then "finish". We need to change the code, open in Old blender, test the function, then open in New blender, test the function, then repackage the addon, upload to gumroad, upload to blender market, write the update notices. DO the above for 10x or 100x times.
2
13
134
30,259
#CURVEmachine 1.0 is out! #b3d curve.machin3.io - Gumroad, Documenation What's new: machin3.io/CURVEmachine/docs…
22
79
6
503
82,474
I hope y'all like multilayer images, because the amount of trouble I'm going through to properly support them in UDON is seriously unreasonable 😅 (it's almost finished now though 😌)
2
11
1,934
Here's a screenshot to give an idea of how much goes into a polished and seamless integration for a seemingly simple feature. It took only a few minutes to implement basic image properties, but it's been taking me almost two weeks to ensure it works exactly like the native ones.
4
2
25
3,599
Things like generating the UI for colour management and frame ranges, making sure the open image operator automatically sets the frame range when opening image sequences, etc. All to make the experience seamless, and avoid annoyances with things that don't match native Blender.
6
662
Last day to get UDON at 25% off!
The launch sale is over, but if you missed it, don't worry, UDON is now 25% off for the spring sale! 🍜 Blender Market: blendermarket.com/products/u… Gumroad: gumroad.com/l/udon Thank you to everyone who bought UDON so far, and big thanks for all the positive reviews already!
1
1
1,237