Nobody talks about Lua. This is not an official Lua twitter account yet an information stream about the Lua programming Language.

Joined September 2011
News: Mailing list moved bit.ly/3RnlZ3w
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News: Mailing list turns 25 bit.ly/3RiGDlC
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News: Lua 5.4.6 released bit.ly/3MrIAeh
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News: Lua 5.4.5 released bit.ly/41UsgI7
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LuaLang retweeted
#Release of LuaRT 1.1, an #opensource @Windows programming framework for #Lua : 🔹Now includes os, io, and utf8 modules from @LuaLang 🔹New compression module with gzip/gunzip and ZIP archives management 🔹Various bugfixes and improvements github.com/samyeyo/LuaRT
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We are now on Mastodon, too: @lualang@fosstodon.org. Follow your favourite programming language there, too.
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LuaLang retweeted
Based on a series of articles I wrote earlier this year on the Lua C API, I created the Lua Integration Guide, or LIG. Read the article below for the full announcement: marcbalmer.ch/introducing-th… Spoiler alert: There is also bonus material. #LuaLang #LuaAPI #LIG
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An introduction into binding existing libraries for Lua:
I just published Integrating Lua with C: Part 7 link.medium.com/kuWzHgVXHob The seventh (probably last) part of my series on Integrating Lua with C is all about binding existing C libraries to make their functionality available to Lua.
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A good initiative.
I have just written a lengthy note in French, to my French teacher, to motivate him to learn video game development with @LuaLang and @obey_love . Chances are low, but if he catches the bait, it might mean I will have to get involved too, at least at start, to help him.
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Are you curious how Lua loads code? Then this article might be of interest to you:
I just published Integrating Lua with C: Part 6 link.medium.com/zU44k6U8xob This time it is all about Lua readers, what they are, how they are used and how they can be implemented. #LuaLang #LuaReaders #IntegratingLuaWithC
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LuaLang retweeted
Replying to @LuaLang
@LuaLang arrives at the 20th place of the Tiobe index ! 🎉🎉 #Lua #programming #Tiobe #development tiobe.com/tiobe-index/
Lua has a C API but no Rust API
This Post is from an account that no longer exists. Learn more
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Another short article by Marc Balmer on Integrating Lua with C: To-be-closed variables for better resource management.
I just published another article of my series on Integrating Lua with C: Part 5 link.medium.com/i1fb7illmob This time it is about the new to-be-closed variables that were introduced in Lua 5.4. If you like my articles on Lua, please consider following my Medium account.
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More Lua 5.4.4 adoption! 👏👍
LuaRT 0.9.6 is now available ! LuaRT use now the Lua 5.4.4 VM @LuaLang. This is a bugfix release with some new features (Tree widget) and updated documentation. For more details : community.luart.org/d/54-lua… #Windows #Lua #programming #release
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If Integrating Lua with C is a topic for you, here is another article:
I just published a short article "Integrating Lua with C: Part 4" which is about Lua metatables. link.medium.com/GW6kf6WuSnb #LuaLang #Metatables
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LuaLang retweeted
I just published Part 2 of the series "Integrating Lua with C". This time it's about the Lua virtual stack and calling Lua code from C and vice versa. link.medium.com/lJci82yTLnb Thanks if you follow me on Medium!
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A a series of articles on the Lua C API, part 1 just has been published on Medium:
I just published "Integrating Lua with C", the first part of a series of articles diving into the Lua C API. link.medium.com/3nfJnDg5Jnb
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He writes about Lua stuff. Checkout marcbalmer.ch/ and maybe follow him
If you like my writings, please follow me on medium.com. marcbalmer.ch I‘d love to get at least 100 followers, else they kick me out of their partner program….
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