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I've been meaning to show off my Titanfall and Halo inspired roguelike but I only know how to make Breaking Bad shitpost edits pls help
#screenshotsaturday #gamedev
one time when i was a kid i got a little carried away when trying to mash-up Halo and Titanfall's gameplay styles, and now I'm 30 and my right hip locks up if i sit for more than an hour
#screenshotsaturday #gamedev
This is why Live Service games HAVE to have a final update and service end planned BEFORE it dies properly. None of them live forever, but with proper planning, they can at least go out with a something big like a final Warthog run...
-instead we get a Tweet.
Read the full blog at bung.ie/d2_may_21_2026
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.
I personally hate sharing my work because it sucks but X is so full of slop that I oddly enough feel comfortable to post my WIP.
I belong here.
Yeah you guys were right hit-lag on a successful parry feels WAY better than slowmo
#gamedev #indiegame #indiedev
since my game is basically roguelite Halo x Titanfall, it pretty much has a genetic predisposition to subpar bosses
good thing I don't have any fucking sense at all tho and I'm gonna try and make them fun anyway
so here's parrying (:
#screenshotsaturday #gamedev #indiedev
We released the trailer for our Titanfall, Halo, and Hades inspired roguelite and @GameTrailers hosted it for us
am i a real game dev yet
please lie to me
youtu.be/Bq6UcYNI5x0?si=ZnkZ…
#indiedev #gamedev
I'm 20 months in and I finally found the courage to release a free Playtest of my Titanfall, Halo, and Hades inspired roguelike on Steam
how do you feel about bugs?
you a bug guy?
#screenshotsaturaday #indiedev #gamedev #madewithunity #indiegame
You can find the sign-up button on the Steam page!
store.steampowered.com/app/5…
Ciena and I have been watching 1000 Lb Sisters on HBO and every single episode introduces a new nightmare blunt rotation that I could not have cooked up in my wildest fever dream
Pictured: The Kentucky Etiquette lady but I think that was her nightmare blunt rotation too








