A person who loves blender and CG. Doodle stuff sometimes. Oh, and I'm also on bsky now.

Joined December 2018
VFX test: Archived footage of the erosion effect caused by the hyperdimensional object “Aetherofila”. #b3d #geometrynodes #animation #EEVEE
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Wang Zhen is relocating quickly. Testing physical effects of the attatchments. #b3d #animation #geometrynodes
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Using Geometry Nodes cloth dynamics to drive bone physics. The result is good enough for me — can’t wait to attach props to my running characters! simulated cage -> mesh deform a triangle -> compute triangle’s transform -> transfer the transform to target bone via constraint
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Cave, flamethrower and lithomite – a tiny test shot. Blender's new hair dynamics node is working perfectly, and my custom geonodes for smoke sim works just fine, happy :-D Keep going on the full short! #b3d #geometrynodes
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Quickly testing my gas sim Geometry Node setup (named “Ignis”) on a flamethrower scenario. #b3d #geometrynodes
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[WIP]Geometry Nodes gas simulation Still polishing my Geometry Nodes gas simulation setup. Trying to achieve a boundless adaptive domain—the result is looking pretty promising :D #b3d #geometrynodes
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Simple torch simulation with moving simulation bound inside blender geometry nodes. #b3d #geometrynodes
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WIP Gas simulation in blender geometry nodes, this time with initial collision detection. Particles are advected by the velocity grid of the simulation. #b3d #geometrynodes
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Also tried the new metallic thin film on the flamethrower’s muzzle, which is driven by the temperature grid of the simulation.
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WIP Hey! Burn those geometry nodes! #b3d #geometrynodes
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WIP,more smoke simulation in blender geometry nodes. Something still feels a bit off, but I’ll piece it together slowly. #b3d #geometrynodes
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WIP Grid is finally out of experiments. I tried some smoke simulations in Geometry Nodes before. I’ll update them using new closure features and the new grid nodes just added yesterday… Super happy to see much more volume-related work can be done in Blender!#geometrynodes #b3d
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XPBD strut soft bunny WIP in blender geometry nodes. Strut generation for volume and bend, distance constraint only. No self-collision yet. 30 sub-steps, 524 vertices, 96 frames ran approx 4 minutes on my 13 inch M2 MBP. #b3d #geometrynodes
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Trying to do some rigging stuff within geometry nodes and have made a bit of progress…still pondering #b3d #geometrynodes
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A.N.A (Autonomic Nyxolith Android) and Canary are making their way to the Matrix Nexus in Block 0 via the sky rail tracks... #b3d #Eevee
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Something work in progress Playing around with Grease Pencil v3 and new For Each Element Zone New features inside blender 4.3 will push everything even further... #b3d #geometrynodes
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Escort. Working with new EEVEE and GPU compositor is a charm! #kineticrush #b3d #eevee #Houdini
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