The early alpha version of Ignis, my collection of geometry node groups for artistic gas simulation, is now available at
@Gumroad #b3d #geometrynodes louislithium.gumroad.com/l/L…
VFX test: Archived footage of the erosion effect caused by the hyperdimensional object “Aetherofila”.
#b3d #geometrynodes #animation #EEVEE
Wang Zhen is relocating quickly. Testing physical effects of the attatchments. #b3d #animation #geometrynodes
Using Geometry Nodes cloth dynamics to drive bone physics.
The result is good enough for me — can’t wait to attach props to my running characters!
simulated cage -> mesh deform a triangle -> compute triangle’s transform -> transfer the transform to target bone via constraint
Cave, flamethrower and lithomite – a tiny test shot. Blender's new hair dynamics node is working perfectly, and my custom geonodes for smoke sim works just fine, happy :-D Keep going on the full short! #b3d #geometrynodes
Quickly testing my gas sim Geometry Node setup (named “Ignis”) on a flamethrower scenario. #b3d #geometrynodes
[WIP]Geometry Nodes gas simulation Still polishing my Geometry Nodes gas simulation setup. Trying to achieve a boundless adaptive domain—the result is looking pretty promising :D #b3d #geometrynodes
Simple torch simulation with moving simulation bound inside blender geometry nodes. #b3d #geometrynodes
WIP
Gas simulation in blender geometry nodes, this time with initial collision detection.
Particles are advected by the velocity grid of the simulation.
#b3d #geometrynodes
WIP,more smoke simulation in blender geometry nodes.
Something still feels a bit off, but I’ll piece it together slowly.
#b3d #geometrynodes
WIP
Grid is finally out of experiments. I tried some smoke simulations in Geometry Nodes before. I’ll update them using new closure features and the new grid nodes just added yesterday… Super happy to see much more volume-related work can be done in Blender!#geometrynodes #b3d
XPBD strut soft bunny WIP in blender geometry nodes.
Strut generation for volume and bend, distance constraint only. No self-collision yet.
30 sub-steps, 524 vertices, 96 frames ran approx 4 minutes on my 13 inch M2 MBP.
#b3d #geometrynodes
Trying to do some rigging stuff within geometry nodes and have made a bit of progress…still pondering
#b3d #geometrynodes
Something work in progress
Playing around with Grease Pencil v3 and new For Each Element Zone
New features inside blender 4.3 will push everything even further...
#b3d #geometrynodes

