#FrontlineLogistics is an Event-Driven Tactical Survival Simulation Game with Pixel Art. Lead soldiers in battle & life. 🛒Wishlist on Steam👇

discord.gg/GapU8NZJR5
Joined April 2023
#FrontlineLogistics: Isarian Warfare DEMO is now live!🎉 Hard to believe I made it this far on my own.😭 Time for a short break, then one final push to climb this mountain ahead!🫡 #pixelart #indiedev #indiegames #gamedev
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Hello everyone! It's been a while! The full release of the game is nearing the finish line, and we will soon be moving into the testing phase. At this point, I plan to select at least 20 to 30 players for internal testing. As a solo developer, I want to make sure I polish the full version as much as possible so you can have the best experience at launch. Because of this, it is with sincere regret that I have to share an update regarding our release timeline: the November 5th release date announced earlier will need to be delayed. The final release date will be decided later, depending on how testing goes and how quickly I can work through remaining issues. I know this is disappointing news. I am truly sorry and really appreciate your understanding and patience. I am currently focused on tackling the bugs and issues that remain in the full version. I will share more details soon on when sign-ups for testing will open. Thank you so much for your continued support! (👉I can’t share links on X, so come sign up for the playtest in the announcements channel of my Discord) P.S With the Steam Next Fest approaching, I plan to pause demo updates during the event to keep the current build relatively stable. Bug fixes for the demo will resume once Next Fest concludes. #indiegames #gamedev
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When your base has a post office, soldiers get letters from home. I wrote many accounts of how they feel after reading them. Some draw from my real life, some are fiction. Writing them, I noticed every story carries regret. Maybe we spend our whole lives caught between taking things for grasnted and understanding only after it is gone.😢 #indiegames #gamedev
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💡The full release adds flare rounds, which extend your squad's observation range at night. Enemies will also deploy flares after dark. Footage has been edited. #indiegames #gamedev
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Status update: As release date draws near, development has entered the final phase. I will temporarily slow down demo updates to spend more time polishing the game. The current work is fairly tedious, mostly testing the destructive power of aerial bombs and vehicle armor performance. P1: 1500kg thermobaric bomb blast test P2: Vehicle testing PS. All vehicles are rigorously researched based on real world references. 😎 #indiegames #gamedev
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I know adding unplanned content at this stage isn’t wise, but I couldn’t resist adding a set of parts that let vehicles adjust their top speed by changing the final drive ratio. After all, who wouldn’t want to try strapping a gas turbine engine onto a bus?😎 #indiegames #gamedev
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The most romantic thing about video games is that they can make up for many regrets in reality. #indiegames #gamedev
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I have locked in the release date for November 5th! I will be a lot busier from now on, and I’ve received a large number of Discord DMs, so replies might be delayed. Thank you for your understanding.🫡 #indiegames #gamedev
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Thanks to our Korean volunteer for completing the Korean localization for the current version.🫡 #indiegames #gamedev
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Added a supply change history chart. Scouts can gather intelligence by scouting enemy defensive deployments. #indiegames #gamedev
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I would be interested to hear what sort of meal this price would buy in your country.🍲🍕🍝🥪🍙🍜
Official price reveal for FLIW: USD 17.69 / GBP 15.73 / EUR 17.95 / RUB 771.91 / PLN 75.71 / UAH 378 / JPY 2212 / KRW 18683 / CAD 21.39 / AUD 25.08 / CNY 67.85 / HKD 103.25 / USD‑LATAM 9.79 There will be a 15% launch‑day discount. I will be taking part in the Steam Next Fest this October. Given that the release schedule is complicated due to that “BIG GAME”, I will announce the official launch date ahead of Next Fest.
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Official price reveal for FLIW: USD 17.69 / GBP 15.73 / EUR 17.95 / RUB 771.91 / PLN 75.71 / UAH 378 / JPY 2212 / KRW 18683 / CAD 21.39 / AUD 25.08 / CNY 67.85 / HKD 103.25 / USD‑LATAM 9.79 There will be a 15% launch‑day discount. I will be taking part in the Steam Next Fest this October. Given that the release schedule is complicated due to that “BIG GAME”, I will announce the official launch date ahead of Next Fest.
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(Only in the full release) Would you spare some food for dogs? 🐕🐶
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Thanks for the suggestions from the community. A more‑detailed weapon toggle menu will be added in the next patch. Of course, you can still use the old simple toggle as before. #indiegames #gamedev
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(Only in the full release) Sniper teams will lie in wait for hours or even days, waiting for their target to expose a weakness, depending on how sturdy the enemy’s cover is. They prioritize high‑rank personnel as targets, rapidly degrading enemy combat power for frontline units and disrupting enemy operational plans. #indiegames #gamedev
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Due to art style constraints, vehicle camo won’t hide units from air recon like it does in real life. I have added extra concealment for vehicles entering forests, but they can still be spotted via lighting, tire tracks, and fallen trees. #screenshotsaturday
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I’ve finished preparing for marketing and returned to development work. Regarding airdropped supplies, airdrops will inevitably result in partial supply losses, depending on the terrain complexity of the actual landing zone. #indiegames #gamedev
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Thanks for your suggestions. I’ve made quite a few improvements. You can select the ordnance for this strike before the aircraft arrives. #indiegames #gamedev
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