Sandy Sutherland (@Lippykid) profile picture

FX and procedural art. Tinkering game dev in Unreal. Senior FX TD at Weta FX.

Wellington , New Zealand
Joined March 2014
Photo by Sandy Sutherland (@Lippykid)Photo by Sandy Sutherland (@Lippykid)Photo by Sandy Sutherland (@Lippykid)Photo by Sandy Sutherland (@Lippykid)Photo by Sandy Sutherland (@Lippykid)Photo by Sandy Sutherland (@Lippykid)Photo by Sandy Sutherland (@Lippykid)Photo by Sandy Sutherland (@Lippykid)Photo by Sandy Sutherland (@Lippykid)Photo by Sandy Sutherland (@Lippykid)
made a bluesky profile, I'll probably start posting once every 2 years over there instead. bsky.app/profile/lippykid.bs…
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I finally made it out to see #alienromulus  last night having worked on it earlier this year. I bloody loved it. As a vfx artist I loved the practical and cgi mix side by side. Proud to have had a hand in lots of bits for the final 20 minutes including that last jump scare 😱
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Kill it all with fire
Replying to @lorne_lanning
It isn’t admiration. It’s a warning.
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Here we go!
Watch the brand-new trailer for #AlienRomulus, only in theaters August 16.
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this looks so damn good!
My first Houdini course is LIVE here - motiondesigners.academy/cour… . If you love Houdini and love simulations , this is exactly what you need. Grab it , spread the word and enjoy :)
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fuck this future right off, what a joke.
Excited to introduce the world’s first AI interviewer, gpt-vetting. With gpt-vetting, you can interview 100x more candidates in less time & candidates get a more enjoyable, gamified, and less biased interview experience. You define the skills you want the interview to focus on, gpt-vetting asks verbal questions, and then jumps into a coding exercise. You then review the report that includes an AI assessment of each tech stack, and a trust score. In its beta, gpt-vetting has already conducted 13,000 AI interviews, saving ~10k hours for software engineers who would otherwise be conducting technical interviews.
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oh, and if my comment lacked nuance, or any indication of my personality or people skills....thats the fuckin point.
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fun fact - I had the pleasure of adding cg window destruction to the middle and upper floors, timed to match the practical debris cannons. Still the best shot I've been lucky enough to contribute to in 20+ years. Heaths Joker is the best Joker
Behind the scenes of the making of the hospital scene from The Dark Knight
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I'm having a blast working on this currently, it's a fun one!
#AlienRomulus, only in theaters August 16.
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Hyundai-10000 is one of the world’s biggest shear-leg floating crane in operation. The 10,000-ton shear-leg floating crane is equipped with two 180-meter-long crane booms and two sets of 70 m high back stay.
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Huge congratulations to everyone @WetaFXofficial who helped bring this show to life. I was lucky enough to be able to contribute to this project last year, and thanks to the Special projects team for having me on board.
Our heartfelt congratulations to our partners at @electroleagueX on your ‘Animated Short Film’ @TheAcademy Award for ‘War Is Over! Inspired by the Music of John & Yoko’ We loved bringing this beautiful story to life with you! #Oscars2024 #Oscars #WARISOVER #WētāFX #VFX
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fucking kill it with fire. NOW.
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YEEEEEEEESSSSS!!!! I've been dreaming of this to be possible for years. Quality + flexibility have finally reached a new threshold
☁cloudscaping☁ in UE 5.3 with the new 'sparse volume textures' & #EmberGen VDBs, thanks to @LambertTibo🧵1/2
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This looks absolutely brilliant!
Replying to @GhislainGir
Some more! It's actually quite satisfaying to crash against the waves. I even added some force feedback upon heavy impacts. Feels very nice 😋
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The most fun tech art on the net
#UnrealEngine #UE5 #gamedev Dayum, super stoked on this!😁Visuals need some love but it's very statisfying already. Splashes are generated based on the velocity at points all around the boat & are further injected into a foam diffusion system once intersecting with the water
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As part of Weta special projects, working with Epic, it was fun to help on this demo to show off #UEFN. I mainly contributed some rigid body destruction sims, juiced up big time by @mradfo21 with extra FX. It was wild seeing this thing come together! youtube.com/watch?v=N8-QidyL…
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I'm incredibly proud to have played a part in #AvatarTheWayOfWater , as part of the water vfx team. Everyone gave it there all and it showed.
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