clanbase relic

United Kingdom
Joined March 2013
I can attest that for 25 years D2 has not been my map
Happy 25th birthday @CounterStrike ! My first esport at university aww ☺️ Wish I had more photos but my HDD at the time went bye bye 😭 I'll always remember the hilarious times spent playing with friends thanks to CS. I think that's why I love HE esports! Here's to 25 more yrs!πŸ‘
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It's been brought up for years but the new crosshairs reminded me once again that walking in and out of a crouch has these weird inaccuracy jumps that don't exist when running into one.
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Welcome back, ahl_plextrain
the tie breaker map for the new rush mode is insane
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Imagine if the '1 damage regardless of distance' wasn't a bug but a move from Valve to mitigate saving and force more post-plant engagements. It isn't, it's a bug, but I'd be down for it if post-plant kill rewards were buffed.
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Many people not reading the update notes and just think the new health indicator is 'for n00bs' With the new calculations you could die from a distant, open position but live from a closer, closed position because of the map's geometry This bar saves you a 1000 tests
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Your team comms are part of ESL's product. If they can't broadcast and monetise that product because it's filled with slurs then it's useless to them. Soiled goods.
We are introducing several updates to our #ESLProTour rulebook in preparation for the second season of 2026! Read the entire breakdown of the changes in our blogpost ‡️
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Devastating. Mirage lives for another season and the map pool's tactical ceiling is lowered.
Season Four of Premier ends on July 6th. You must have 25 Season Four Premier wins and a visible CSR when the Season concludes to earn your Premier Season Four medal. For the Season Five Active Duty map pool: - Overpass + Cache
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Regular ELO resets are a good thing and encourage players to remain active. That you hit 3k 4 years ago is not relevant today. Nor was it relevant 3 years ago. Or 2. You want kudos? Keep playing.
Hey all, apologies for the queues being down. S8 demand has been genuinely unprecedented - we're seeing 360,000 requests per minute and every record of the platform has been blown away. Thank you for your patience, and honestly, for showing up like this. We'll update you asap 🫢
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Wait have people been using their VISION to align their spray instead of the movement of their mouse for the last three years?
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How far we've fallen that this even needs stated...
A lot of you might know this already, but here's how to properly climb ladders in CS2.
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Taking yourself on a date for new tattoo day
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I know this post is mostly jest. But I see so many new players thinking that X hours of aim trainers will help them. It will not. Just play the damn game and learn how to work through scenarios first. A positioning advantage beats an aim advantage in most cases.
β€œThere’s no coaching that.” Yes, there is, but it would require him to download this fun app called Aimlabs and grind some scenarios I give him.
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'people who were X rank in GO are now Y rank in CS2' Don't know why we think people stay the same rank forever You're grinding, you're improving, so is everyone else
Has anyone noticed in S4 premier that the average skill level has gone down significantly? I don't know if it's the same at other ranks, but I've seen people who were 15k in S2-S3 are now red in S4...
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These just don't feel good to have to manoeuvre around.
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What's so strange about Valve's insistence on keeping the comfort picks of Mirage and to a lesser extent Dust2 and Inferno is they've shown previously with the AUG/SG buffs that they're willing to incentivise players to try something different. Valve must just love Mirage.
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For anyone who doesn't know, this has always existed it's just called spread instead of bloom. You can turn it off with a console command to more accurately track your spray control.
seems like valve added some sort of bloom to the spray in the most recent update, its not very consistent at all in my testing
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At some point the sweaty nerds are 100% gonna find lineups to make these bounces consistent and useful
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Unfortunately low filtering can also create its own visual clutter as you strafe and walls appear to shimmer and change texture before your eyes, where higher filtering does not. Personally I prefer the consistency of image that higher provides, but both have pros and cons.
because pros, intuitively, understand that anisotropic filtering means adding unnecessary visual clutter and making it harder to spot enemies when they are close to detailed walls/floors at an angle it's not because "pros don't know any better lmao placebo"
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Life if Mirage was removed.
Here's the map breakdown of all premier matches we saw in 2025;
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