JxFx retweeted
💀 Veins of Iron - a gothic horror FPS for the original SNES!
20 levels • 5 weapons • 8 enemy types • 4 bosses
⚡ 30 FPS on real SNES hardware via a custom co-processor
📦 Boxed PAL & NTSC editions
Back us on Kickstarter:
kickstarter.com/projects/mod…
JxFx retweeted
SNES Memory Maps for ROM/RAM
are now Open Source at
github.com/gingerbeardman/sn…
Here’s how the layout of my SNES game is going (512 KB ROM) I plan to fill the free space with lots of levels. #snesdev
JxFx retweeted
Some homebrew games for the SNES, either released or in development.
Its scene has less titles compared to Mega Drive (a ton) or Amiga (many new titles each year/AmiGameJam), primarily due to technical complexity and lack of accessible development tools.
Even so, what's there is great.
Also has the amazing Xeno Crisis by Bitmap Bureau, although no digital release afaik.
The start of a video séries about #snesdev Seems very promising. In portugaise, but YouTube auto dub is working perfectly. Can’t wait for next videos ;)
Mais um dev que vai ajudar nas criação de jogos de super Nintendo
#snes #snesdev
youtu.be/JdRN8WkiSuo?si=RBST…
Been working on this since last week after witnessing the Dragon's Lair Snes port by astrobleem on github [github.com/astrobleem/SNES-S…] with strong compression issue. I managed to get all the bandwith needed to stream FMV at 30fps from MSU1 data. #snes #snesdev #msu1 #retrodev
JxFx retweeted
This month's book *giveaway* is "The Rust Programming Language" by Steve Klabnik & Carol Nichols.
[Retweet this post to enter the draw] 🙂
Update do meu jogo de nave pro SNES!
- O único inimigo até então agora pode atirar, possuem animações individuais (placeholders) e sofrem impacto dos tiros.
- Explosão limpa-tela usando Mode 7.
- Arte de cenário por @iNCEPTIONALNEWS
- Música por @jnitronitro
Snes demo is out <3
📢I can finally announce that the DEMO of Cronela's Mansion compatible with #SUPERNINTENDO is now available!🤩🥳 ..Created from scratch..
➡️straynus.itch.io/cronelasman…
70% raised on kickstarter, can you help me by sharing?
#homebrew #snesdev #nesdev
Finally implemented my High Color BG3 with the other BG's. It's using 3 HDMA channels to update 4 palettes every 8 scanlines. Next step, HUD integration, I need to be more flexible with my IRQ handler. Let's code an IRQListHandler ! #snes #snesdev #indiedev #retrogamedev
Nice project to checkout <3
Reminder that I have a github with photoshop cartridge label templates. The #NES, #SNES and #SegaGenesis templates have multiple assets and styles baked in, while the others are a blank template with dkembsons and corner radius masked off. Enjoy!
github.com/Dinierto/Cartridg…
In case yo have the money ^^
#snes #snesdev #retro #retrogames #IndieGameDev
befr.ebay.be/itm/22645321641…
Started to implement a command line version of the 'tiledpalettequant' online tool, I really need to automate my ressource process. Will also look for a way to package it. Any suggestions ? #snes #snesdev #tiledpalettequant #tools #indiedev #javascript #js


















