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Specters of the Heart (Final Release)
youtube.com/watch?v=S5p3U8E_…
Lextrot retweeted
Beautiful demo. Now tell us how long it took, what it cost, what you had to fix by hand, and how the characters are actually animated.
Because “AI generated a playable scene” gets shared as “one prompt made a game.”
Then an indie dev says they use AI to assist with their game, and the replies act like every month of design, animation and debugging was done for them.
Show the process too. These demos are teaching people that game development is magic.
Opus 5.5 is next level. I’m genuinely impressed by the three.js details.
I generated a playable boat scene through Japanese landscapes with dynamic weather, day and night lighting, realistic textures and 3D characters.
Live site: valley.mengto.here.now
The water reflections, physics, scenery and architecture are insane. I could look at this all day.
Lextrot retweeted
I will spell it out:
Do not keep your game secret until launch because you're scared of someone stealing your idea. For small-scale indies this is a terrible strategy. You can't shadow drop. You need to do marketing!
Lextrot retweeted
The 3 clues:
❌ Hates AI
👁️ checks AI posts every 15 minutes
💬 Has somehow made AI their entire personality.
Guys I think I know who Blue is looking for!!
🤖 Made with AI
Yuge W
Model creators, riggers, and animators, your time is limited. @Leaflit has everyone covered for Live2D models, I got the 3D side.
Tool will be released for free so ANYONE can have a high end model created, rigged, and ready to go in under an hour.
Release is October 1st.
Lextrot retweeted
Replying to @potatopleasee
You should do a Steam bundle of the two games it would be pretty funny :)
Would you look at that... I knew I was right about this situation. It was just someone else coming up with the same idea.
Although I could never have predicted the guy using AI assistance would accuse someone else of using AI assistance. What was the goal here?
"These guys used AI to copy my idea! My idea that used AI!"
I support @potatopleasee.
Yes, it is indeed.
It is a nightmare working on a game for months, spend nights losing sleep, putting our jobs and personal times on the line.
Then, we woke up to be called a thief. and AI slop without proper evidence and investigation.
So instead of going back and forth, we’re just showing the work. Our artist has uploaded WIPs, production files and development material from Potato Please so people can see how the game was actually made.
We had never seen Rado’s game before all of this. Soviet + potato isn’t something either of us invented. It’s been a meme and a cultural joke online for years.
His mentioned game jam had a lot of potato themed games. We searched only google and steam when we started the project.
Funny thing is Rado’s own Itch.io page has a generative AI disclosure. Potato Please was developed independently.
Lextrot retweeted
People will take this and use it as an excuse to not learn anything. Keep in mind when programmers like this enjoy vibe coding they have spent DECADES working with software not using AI. You will not produce the same capability without it.
Lextrot retweeted
>No smoke
>No splash
>No burning
Just a guy kicked into a gif
300 million dollar budget btw...
Lextrot retweeted
Replying to @jquave @potatopleasee
>Draw/model something, post it in picture
>"Looks like AI, prove its not, show the timelaps!!"
>Post timelaps of you drawing/modeling something
>"Why would you timelaps it?? Looks like AI!!!"
bruh
We are fighting over potatoes, how the fuck
These are some of the assets from our game.
Drive includes: Peeler recreation video from zero to full game ready prop.
Some props from our scene view.
Their interior parts are also a modeled fully.
We think AI can't create interiors of objects I believe.
Also added substance and blender images for anyone to inspect. Drive link is in comments: