Since this update, we haven’t heard much more on this topic.
It’s likely this season will be reduced in timing but when is the end date?
I’m holding back unlocking expensive gear and other play-styles because I’m anticipating another wipe is around the corner. @WARDOGS
ANNOUNCEMENT 📢
Season 2 was meant to be a fresh start, and for a lot of you it hasn't felt like one. We sped up progression on deliberately and tried to balance the game better, as set out in the patch notes, but it was the wrong call.
Some players are reaching end game gear like Tier 4 armour and MBTs within days, so the wipe never really landed.
Some things are clearly out of balance and we'll fix them. Others have the community split, so we want to see how those play out first.
We won't be doing a knee jerk reset this weekend, as that would be unfair on everyone already enjoying the climb. Instead, we're looking at significantly bringing forward Season 3 and some of its content, so you get a proper fresh start. More details in our dev vlog next week.
This is what Early Access is for. Thanks for playing and for the feedback.
I think this could be worth a shot @Brammflakes ! Would mean everything wouldn’t feel completely out of reach for players that can’t play 8 hours a day.
In light of this, it’s not going to be worth paying to unlock all the big toys. Keep your cash and invest it into gold bars!
Select 1 track and play style and run with it until the season comes to an early end.
ANNOUNCEMENT 📢
Season 2 was meant to be a fresh start, and for a lot of you it hasn't felt like one. We sped up progression on deliberately and tried to balance the game better, as set out in the patch notes, but it was the wrong call.
Some players are reaching end game gear like Tier 4 armour and MBTs within days, so the wipe never really landed.
Some things are clearly out of balance and we'll fix them. Others have the community split, so we want to see how those play out first.
We won't be doing a knee jerk reset this weekend, as that would be unfair on everyone already enjoying the climb. Instead, we're looking at significantly bringing forward Season 3 and some of its content, so you get a proper fresh start. More details in our dev vlog next week.
This is what Early Access is for. Thanks for playing and for the feedback.
There could actually be something to be said about this view. Aside from taxi pilots, power vehicles maybe should just be for specific uses rather than a whole play-style on their own.
I still think they could do with a buff to health and visibility out the windscreen though…
Replying to @Brammflakes @ProLosco
Big vehicles like attack choppers and tanks I don't think should be something you bring out to make money, they should be something you save up for and splurge on for fun or because the match needs you to do it to help the team. Having a primary profitable playstyle just using power vehicles I have serious concerns about. It should be a big to deal to see one being pulled out.
Trust your pilots guys, landing will be the safest option now…
WARDOGS Season 02: Parachute Changes!
• Parachutes take longer to open.
• They won't open below approximately 10m.
• Opening below 50m while falling fast can result in fall damage.
• Basic Parachute: $100 → $500
• Sport Parachute: $1,000 → $700
Pull your parachute early and choose your pilots wisely!
Even as a pilot main on #wardogs, I think the Havoc is the only thing in the game that needs a cooldown or a nerf.
After playing some infantry recently, it’s a common sight to have sometimes up to 3 Havocs on the same team up at once with not many counters. Makes moving tough!
Have you nerfed Littlebirds in Wardogs via today’s update? @Brammflakes @WARDOGS
They feel super heavy and sluggish today…
I really think you should increase the cash bonuses at end of round for winning the game @Brammflakes.
Appreciate the game isn’t all about winning, but having a good incentive to win will help unite a team to work towards shared common goal. #wardogs
Well that’s the end of that 😭😭
Is using a spotter device to see marks in a driver seat a feature or bug? @WARDOGS @Brammflakes @BULKHEAD
The update did not mention it or change it, and I have assumed it was a feature like how the build tech I've seen posted was a feature... but I also see comments and understand how this may just be a bug.
I've looked through Discord, X posts, but can't find any official post on it. (Or does anybody else have a link to an official response?)
If it's an exploit I will stop until it's patched, but I know MANY use this and it's definitely meta.












