Progress to my wall market! There are so much more I wanna add, but I'll take a break for now. I'll upload what I've onto #VRChat_world紹介 soon. Btw these are rendered in Blender, not in-game graphics <<
tech log. Did something cool in #Blender where I baked a 3d obj onto a flat texture. Cause it was too convoluted to create this on other software. Also here's a piece of that normal map if any techy out wants something quick!
Oh look I found the fisheye node .u. There are still some hitches with geonodes since I'm learning as I go. Upper floor is always for food and a hidden club in the alleyway~
Technical Blender Log: I wanted to do extrusion correct and discovered this sauce. Issue with regular extrusion: ends of the arrow would actually go thru the other curves without collision detection. SDF respects nearby walls like emitting a radio wave.
Making an environment for vrchat~ A cyberpunk sky market theme! Here's a blender render so far with my napkin art lol I def spent more time creating the fences using geonode. It's a mess in there .n.
Last vid from posting too much vrchat stuffs. Ganna take a break from my venture and chill.
Was able to learn some blender rigging pipeline with this and got my motocycle in too xD Time to patrol!
I'm trying to lock my hair flow. With 3d, it requires every angle to be appeasing. Especially working around the ears. Which is why I took a break from it ;;
Also just in time for #b3d thin material update for my visor!