
LOSSST is an indie puzzle game being developed by @MaximeEuziere for Web, iOS & Android. How hard can it be to place a snake on black patterns? Try the beta👇!
Joined February 2018
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Hello World! Do you like puzzles?
Try the beta of #LOSSST!
>> xem.github.io/LOSSST <<
(works better on Chrome - PC or Android)
Don't forget to leave a feedback!
#gamedev #indiedev
Puzzle count: 118!
Here's the room 3-5, with (I hope) increasingly difficulty. ⚙️
I also added new musics in rooms 3-1 to 3-5! 🎻
(starting with Antonio Vivaldi's "Winter", of course)
>>> Demo: xem.github.io/LOSSST <<<
#gamedev #screenshotsaturday #WIP #LOSSST 🐍
Puzzle count: 107!
(at the bottom right, I tested "wrap puzzle + wall". Not sure if I'll keep it)
>> Demo: xem.github.io/LOSSST <<
(Also, I'm preparing the music for world 3. It'll be here soon!)
#screenshotsaturday #LOSSST🐍 #gamedev
Puzzle count: 101 !
Here are the first rooms of world 3
>>> Demo: xem.github.io/LOSSST <<<
As always, it's WIP, and quite easy for now but it'll become much harder in the next rooms 💪
#gamedev #LOSSST 🐍
The first (easy) "wrap" puzzles of the world 3 of #LOSSST🐍
Don't worry, they'll quickly become hella hard!
(Snake transitions will be enhanced too)
#wip #gamedev #indiedev #screenshotsaturday
Time to start the world 3 of #LOSSST 🐍...
With a new ambiance and a new kind of puzzles (the "wrap" puzzles) !
(WIP! textures are still temporary, that's why you can see a stock photo mark on the snow 😜)
#screenshotsaturday #indiedev #gamedev
Everything's in the little details...
In the desert world, the snake and the puzzles now sink a little into the sand.
(art is not finalized yet)
#screenshotsaturday #gamedev #LOSSST 🐍
The first 92 puzzles of the game...
>> Demo: xem.github.io/LOSSST <<
(for Chrome, PC or mobile, WIP)
#screenshotsaturday #gamedev #LOSSST 🐍
Puzzle count: 92!
The world 2 is more or less complete, unless I find new puzzle ideas with those teleporters... stay tuned!
>> Demo: xem.github.io/LOSSST <<
#gamedev #LOSSST 🐍
Status:
- This summer: the free demo for PC & mobile will feature 3 worlds + about 120 puzzles.
- Later this year: the full game (less than $5) will have 4 or 5 worlds + at least 300 puzzles, hints, bosses and a puzzle editor.
- TODO: hire a texture artist, polishing, decoration.
Puzzle count: 87
>>> Demo: xem.github.io/LOSSST <<<
Let's start room 2-8!
(Also, organizing the ideas about the world 3 and about the free demo on Play Store and Steam...)
#gamedev #indiedev #LOSSST🐍
Still adding new puzzles (in rooms 2-6 and 2-7).
Hey testers, are they becoming hard enough?
I'm still afraid to make things too easy or repetitive...
>>> Demo: xem.github.io/LOSSST <<<
#gamedev #indiedev #LOSSST🐍
Finally some new puzzles, in rooms "2-5" and "2-6"!
Including puzzles with vertical teleporters and puzzles with double teleporters!
>>> Demo: xem.github.io/LOSSST <<<
More to come!
#WIP #gamedev #LOSSST 🐍
Time for some UI enhancements!
- Controls hints, like this one 👇
- A button to save and return to the menu
- Looking for an idea to exit puzzles easily when we're stuck (currently it's doable by pressing "R" on desktop, but not obvious)
#screenshotsaturday+1 #gamedev #LOSSST🐍
What Can We Learn From 800 Games Made For A Jam, 13KB Each?
youtu.be/gWFIdUhhIN0
Thanks @end3r for presenting the 13kb version of LOSSST (@ 44:55) <3






















