LOSSST is an indie puzzle game being developed by @MaximeEuziere for Web, iOS & Android. How hard can it be to place a snake on black patterns? Try the beta👇!

Joined February 2018
Hello World! Do you like puzzles? Try the beta of #LOSSST! >> xem.github.io/LOSSST << (works better on Chrome - PC or Android) Don't forget to leave a feedback! #gamedev #indiedev
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Subtle changes in progress on #LOSSST: now I'm only using public domain textures instead of random Google images, and make color adjustments myself 👨‍🎨 #gamedev
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Puzzle count: 118! Here's the room 3-5, with (I hope) increasingly difficulty. ⚙️ I also added new musics in rooms 3-1 to 3-5! 🎻 (starting with Antonio Vivaldi's "Winter", of course) >>> Demo: xem.github.io/LOSSST <<< #gamedev #screenshotsaturday #WIP #LOSSST 🐍
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Puzzle count: 107! (at the bottom right, I tested "wrap puzzle + wall". Not sure if I'll keep it) >> Demo: xem.github.io/LOSSST << (Also, I'm preparing the music for world 3. It'll be here soon!) #screenshotsaturday #LOSSST🐍 #gamedev
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Puzzle count: 101 ! Here are the first rooms of world 3 >>> Demo: xem.github.io/LOSSST <<< As always, it's WIP, and quite easy for now but it'll become much harder in the next rooms 💪 #gamedev #LOSSST 🐍
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The first (easy) "wrap" puzzles of the world 3 of #LOSSST🐍 Don't worry, they'll quickly become hella hard! (Snake transitions will be enhanced too) #wip #gamedev #indiedev #screenshotsaturday
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Time to start the world 3 of #LOSSST 🐍... With a new ambiance and a new kind of puzzles (the "wrap" puzzles) ! (WIP! textures are still temporary, that's why you can see a stock photo mark on the snow 😜) #screenshotsaturday #indiedev #gamedev
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Everything's in the little details... In the desert world, the snake and the puzzles now sink a little into the sand. (art is not finalized yet) #screenshotsaturday #gamedev #LOSSST 🐍
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The first 92 puzzles of the game... >> Demo: xem.github.io/LOSSST << (for Chrome, PC or mobile, WIP) #screenshotsaturday #gamedev #LOSSST 🐍
Puzzle count: 92! The world 2 is more or less complete, unless I find new puzzle ideas with those teleporters... stay tuned! >> Demo: xem.github.io/LOSSST << #gamedev #LOSSST 🐍
TIL Chrome can now transition between two background-images by doing a cross-fade 😮 I'm totally keeping that in the game! (you can try it in the boss level) #LOSSST🐍 #CSS #gamedev
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Status: - This summer: the free demo for PC & mobile will feature 3 worlds + about 120 puzzles. - Later this year: the full game (less than $5) will have 4 or 5 worlds + at least 300 puzzles, hints, bosses and a puzzle editor. - TODO: hire a texture artist, polishing, decoration.
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Puzzle count: 87 >>> Demo: xem.github.io/LOSSST <<< Let's start room 2-8! (Also, organizing the ideas about the world 3 and about the free demo on Play Store and Steam...) #gamedev #indiedev #LOSSST🐍
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Still adding new puzzles (in rooms 2-6 and 2-7). Hey testers, are they becoming hard enough? I'm still afraid to make things too easy or repetitive... >>> Demo: xem.github.io/LOSSST <<< #gamedev #indiedev #LOSSST🐍
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Puzzles with wall + ground are kinda hard to decypher... Does one of these alternatives look better? #gamedev #LOSSST🐍 (hey this one is not trivial to solve btw 🤔)
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Finally some new puzzles, in rooms "2-5" and "2-6"! Including puzzles with vertical teleporters and puzzles with double teleporters! >>> Demo: xem.github.io/LOSSST <<< More to come! #WIP #gamedev #LOSSST 🐍
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Every puzzle now has a reset button! (the design is not final, it's just an emoji for now, but hey, it works, even on vertical puzzles) #gamedev #LOSSST🐍
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Time for some UI enhancements! - Controls hints, like this one 👇 - A button to save and return to the menu - Looking for an idea to exit puzzles easily when we're stuck (currently it's doable by pressing "R" on desktop, but not obvious) #screenshotsaturday+1 #gamedev #LOSSST🐍
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