
He / Him. Developer of @SentinelsInc. Twitch Partner. Board Game expert. Owner of @MeeplevilleCafe
Las Vegas, NV
Joined January 2013
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I need a guide to Settlemoon. I can't tell if it's good or not cause I can't tell if I'm playing right but I think that speaks more to the hand holding standard of idle games than the quality of the game.
@TheGiik did something unique as hell it seems.
LBO retweeted
Great boardgame store and cafe in Vegas at @Meeplevillecafe. Thanks for all the help while we were in there! 2,600 games you can play while you're there at a bunch of booths and tables.
Tried playing Rivals briefly on a PS4 controller. Oh boy does it feel weird. XBone for life I guess.
LBO retweeted
We are hard at work on the new engine build and wanted to show some dev tools we are using that will also he available for workshop!
#gamedev
Wishlist now!
Pictured: My realest friends
Have you wishlisted @SentinelsInc yet?
We back in action. WISHLIST
The steam page for Sentinels Inc. is now up! Go wishlist our game!
store.steampowered.com/app/2…
Unlock the power of the raccoon Spirit 🦝💥
In celebration of the Herald of Nightfall update our platform fighter roguelike Spiritfall is 20% off for a limited time. Only a few days left!
🔗 Steam Sale: bit.ly/PlaySpiritfall
👋 @unity
Genuine clownery.
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking.
Yes, this is a price increase and it will only affect a small subset of current Unity Editor users.
Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers.
The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect.
We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share.
We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts.
We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
LBO retweeted
Some quick in-development looks and a glimpse of Tonpa brought to you this time by @Rawin___













