Kontrol (@KontrolEh) header
Kontrol (@KontrolEh) profile picture

Sniping connoisseur

Canada
Joined August 2011
Photo by Kontrol (@KontrolEh)Photo by Kontrol (@KontrolEh)Photo by Kontrol (@KontrolEh)Photo by Kontrol (@KontrolEh)Photo by Kontrol (@KontrolEh)Photo by Kontrol (@KontrolEh)Photo by Kontrol (@KontrolEh)Photo by Kontrol (@KontrolEh)Photo by Kontrol (@KontrolEh)Photo by Kontrol (@KontrolEh)
So many hours grinding and editing to make the biggest video ive ever made in 10 years of sniping! Thank you everyone for all the support! youtu.be/OE9IfErgwiI
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Kontrol retweeted
when I was new to COD I watched YT gameplays from people like xJawz, FearCrads and TheMarkOfJ - all of which had at least a 5kd - and even though I was a shitter at the time, seeing these people shred lobbies and knowing it was possible made me want to get better at the game and I sank in an insane amount of hours to do so. what does an account that is played on by some of the best players in the world collectively averaging a 1.27kd tell people? That there is no point improving at the game. Call of Duty with its current SBMM implementation in casual playlists has to be one of the only games out there where getting better at the game makes your experience worse.
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Kontrol retweeted
Ngl boys.. I’m struggling to have fun with the Sniping on Modern Warfare 4 rn :/ I genuinely feel like I’m holding a walrus. The snipers are so janky and clunky that it feels like my character is struggling just to hold the weapon. Follow-up shots are frustratingly difficult because of how much the scope and gun wobble around, aka the “rechamber accuracy”, a problem that’s already been addressed in the last three CODs. The slower ADS speeds only makes things worse. I understand wanting to balance snipers, but there are ways to do that without ruining the overall feel of the class. The “rechamber accuracy” stat needs to be removed entirely or toned down significantly. Learning to center your shots and stay consistent with a sniper while managing recoil is already a skill in itself. Having the gun, scope, and reticle shake all over the screen on top of that is excessive and makes sniping feel unnecessarily clunky and inconsistent. It doesn’t add meaningful balance.. it just makes the class frustrating to use As for the Mosin, other than the rechamber accuracy it feels great. But 55 RPM? Why would I want to use a rifle that gets twice as many hitmarkers for only a 3 RPM difference compared to the Vulcan? Marksman rifles should stand out for their speed, with the trade-off being lower damage. That’s what gives them their identity. Hope to see some changes soon
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Haven't played COD in a min but having more fun on the beta then i ever expected
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Introducing my new Videography/Cinematography business venture - ZeroVision Collective. Shout out to @ProjctRated for the logo! Please follow my socials for all my latest videos and updates📽️ linktr.ee/ZeroVisionCollecti…
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Uploaded our Festivities Teamtage in case if you missed! youtube.com/watch?v=6HE2Tx8D…
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All they are trying to do is slow the camo grind to force player retention. Instead of just making the game fun
OFFICIAL: Directed Mode will now have extended time between rounds and delay between spawning zombies after five looped rounds at the round cap. Basically, spawns will be way slower.
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Dumbest shit, it's still a long grind even with directed
Treyarch intentionally nerfed Black Ops 6 Zombies Directed Mode with the new update. They extended times in rounds and delayed zombies spawn rates, which is resulting in players unable to grind for camos in this mode now.
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Welcome to Iron @IronDgal & @RehabInnit!
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No thanks, I'd prefer to not have a school shooting everyday
Replying to @JustinTrudeau
Hi Canadians do ya'l really want to become part of the U.S. ? Genuinely curious
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Only I can hit 3 collats in 10 seconds and still not get a clip
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Honestly though... my friends won't even play with me anymore because they say the lobbies are too hard. After like 5 matches I feel so fatigued
If SBMM was removed from Call of Duty, these would be the benefits: - Faster matchmaking - Better connection - Quitters will have their spots filled faster - More variety in types of players you encounter - More variety in your performance which makes the experience less stale - Lower skill friends you party up with will no longer be stomped - More variety in weapon use - Matches are less fatiguing, so players spend more time on the game
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This is what MW3 should have been
New rumors on Infinity Ward's next Call of Duty game - Expected to be another Modern Warfare title - 2026 release - Expected to feature omnimovement and wall-running - MP may include some MW3 (2011) maps remastered along with new maps (via @TheGhostOfHope)
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New rumors on Infinity Ward's next Call of Duty game - Expected to be another Modern Warfare title - 2026 release - Expected to feature omnimovement and wall-running - MP may include some MW3 (2011) maps remastered along with new maps (via @TheGhostOfHope)
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This gonna be 🔥
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We all just watched an old man get smacked around for no reason
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This is going to be amazing!!!
DARSENA Edit by @lagzdesigns December.
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