Let's talk about AI in VRChat.
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ask.vrchat.com/t/regarding-a…
Koi 3D retweeted
🚀 #ShapekeysExtended V2.0 is finally here!
This is the biggest update yet, with a bunch of new tools, improvements, and quality-of-life features to make working with shapekeys significantly easier.
Here's a quick showcase of what's new! (Links below)
Shapekeys Extended - V2.0 Update
Koi 3D retweeted
Here's a view of the back with more painted normals. I took the advice from my last post on this to exaggerate the normals some more. VRChat simulated lighting is used here.
Here's a view of the back with more painted normals. I took the advice from my last post on this to exaggerate the normals some more. VRChat simulated lighting is used here.
VRChat can support Subsurface Scattering. Haven't seen it used on a base yet, so I will put it in mine. It just looks so nice!
Koi 3D retweeted
I can get a pretty unique effect even in VRChat with SSS and hand painted normals. Not sure if I should tone it down.
I can get a pretty unique effect even in VRChat with SSS and hand painted normals. Not sure if I should tone it down.
Koi 3D retweeted
❗️ PLEASE READ❗️
Someone fed my art into AI without my consent.
Feel free to use the new version (last image) I made instead of supporting AI.
#stopaiart #digitalartist
Koi 3D retweeted
I noticed VRChat doesn't have any popular paint style textures, so I'm doing it for my base. I'll get 0 sales, but at least I'm doing it.
I noticed VRChat doesn't have any popular paint style textures, so I'm doing it for my base. I'll get 0 sales, but at least I'm doing it.
oh my goodness this saves so much time
✨ Shapekey Sync is coming to #ShapekeysExtended!
This provides a simple toggle that automatically syncs shapekey values with the same name across all of your meshes.
This feature and more will be in V2.0, releasing this Friday!
Koi 3D retweeted
#geometrynodes muscle sim test with the new cloth solver. #b3d problems come with more movement..

























