Pontus Hammarberg retweeted
In Aether Singularity, your squad is sent to an island where a prominent research facility is experiencing a demon outbreak... Here's some of the areas you'll explore!
#screenshotsaturday
Thank you for your interest and support! A demo will be available on Steam soon.
V
Pontus Hammarberg retweeted
My collab EP with @pizzahotline_🍕- "Anti Gravity Tournament" - is now available to pre-order on the @WRWTFWW Bandcamp along with various merch options.
bit.ly/3Y8XLPf Out December 6th!
Exquisite cover art by @jnkboy🙂
Dear @UnrealEngine
The value slider feature is super nice but it is driving me nuts that I can't drag it into negative values for transform rotation.
Is there any particular reason why we are forever destined to live under the oppression of positive values?
Pontus Hammarberg retweeted
Room clearing + objectives: ✅done!
Really happy with how this is set up now - it's modular to define tasks per 'room' and the win/fail conditions don't need to be manually defined; they just listen for certain game events! Feelin like a REAL GAME
#gamedev #madewithunity #ui #ux
Pontus Hammarberg retweeted
RTs much appreciated ❤️
So hyped to announce Jump Ship! A coop PvE where you’re the crew of a spaceship! 🚀
If you like what you’re seeing, please wishlist on Steam store.steampowered.com/app/1…
Pontus Hammarberg retweeted
Deliver the Food_
This one inspired by Wong Kar-Wai's Fallen Angels (1995)
#b3d #blender3d #digitalart #digitalpainting #bnpr #cgart #3dart #nft #painting #blender #b2d #3DCG #animation #loop #ps1 #psx #lowpoly
Pontus Hammarberg retweeted
Here's a first look at our new game in development...
⚔️ RONIN RUSH ⚔️
We've got SO much to show you over the next few weeks. For now, please enjoy a lil taste! ⛩️🗻
Pontus Hammarberg retweeted
I've been working on a huge DOS-style puzzle/platform/action/story game called Tower of Gold, which will hopefully be completed very late in 2024.
Pontus Hammarberg retweeted
Work in progress cascaded GPU particle volumes. The particles can interact with both the world and also with each other (inspired by Noita's falling sand simulation). Each cascade size is 128^3 and takes about 0.3ms per update :)
Pontus Hammarberg retweeted
⛵️Skippede hop, spin and flip flop!
Super early stage of customization and outfits, but the system is up and working.
#gamedev #indiedev #solodev #sonicadventure2
Pontus Hammarberg retweeted
Made a little video to promote the release of my new Rocket City remake! #playcobalt
@cobalt @oxeyegames @Kinten
youtube.com/watch?v=O28L2eRW…




















