TechOps 🌎2️⃣ retweeted
What if Earth2 raiding were real? 🤖⚔️
I turned a 10-player droid raid into a live-action short, made entirely with AI.
This is what raiding feels like in my head every time.
🎬 Directed by CARL
🎵 Music by CARL
🤖 Powered by AI
@Earth2io @theshaneisaac
#Earth2 #E2fam #raiding #e2v1 #레이딩 #어스2
TechOps 🌎2️⃣ retweeted
Replying to @E2Jolipa
I respectfully disagree with the suggestion that E2V1 is no different from the fantasy maps found in thousands of other open-world games.. you seem to like repeating this phrase so I thought I'd try give you a little perspective here.
I’m not aware of another open world operating at the scale and geographical accuracy of E2V1, mapping real-world geography at this level of detail. Perhaps the closest comparison in terms of global scale is Microsoft Flight Simulator, but even then we are talking about a franchise that has been developed for more than four decades (44 years actually), backed by one of the largest technology companies in the world, with access to enormous resources and some of the best technical talent available. Even their latest release would have probably cost near $200M and that was built on core technology costing hundreds of millions over those 4 decades of time before its release.
Earth 2 has had nowhere near those resources. In fact, we have continued building through years where the project has frequently been prematurely labelled and misrepresented in ways that have undoubtedly impacted our ability to generate the kind of revenue and support normally available to projects attempting something of this scale. Despite that, we have continued to build and deliver.
And importantly, we haven’t just created the geographical foundation of E2V1.
Even in its current pre-alpha state, we have a persistent multiplayer world running across that global terrain, with server-authoritative systems, Characters, inventories, crafting, resource discovery, teleportation across the planet, property synchronisation, persistent building placement, cooking, clothing and equipment, quests, Player-created quests, gardening with persistent multi-state objects, harvesting, structure demolition, ESS-powered utility systems and much more.
Players can place structures on their actual properties, grow and harvest resources, craft items, create quests for other Players, teleport between locations around the world and interact with systems that persist beyond an individual session. This is all operating within a world mapped against the geography of the real Earth, and we are still in pre-alpha. That is without going into everything currently being worked on or what is coming next.
And there are countless smaller technical distinctions I could go into as well. Even with something like MSFS, there are differences in how locations are loaded and accessed, whereas in E2V1 a Player can teleport from one side of the planet to another essentially instantly and continue within the same persistent world. I could spend a long time going through examples like this, but that’s not really the point of my response. The point is that there are many things happening technically and behind the scenes that may not be immediately obvious to a Player running around on the surface, and reducing E2V1 to “a fantasy map like thousands of other open-world games” simply isn’t an accurate representation of what we have built.
Then there is the EcoSim underneath all of this, which has already been operating at scale for years. Millions of OUs are automatically mined by Cydroids every week across hundreds of thousands of real-world locations through a verified system. We have processed more than a billion Player-driven raids and billions of internal transactions across the EcoSim involving raids, resources, purchases, trades, Jewels, slotting, items in E2V1, crafting and numerous other systems.
All of these are interconnected pieces of a much larger platform we have been progressively building. So when the geographical scale, E2V1, persistent multiplayer systems, Player-owned properties, gameplay systems and the existing EcoSim are considered together, I really don’t think we are talking about the same ballpark as a typical open-world game or fantasy map you keep claiming that thousands of other games have.
As for the connection between Earth 2 and the real world, I can speak very directly about that because I am the person who originally described the vision of creating that bridge. I have not forgotten it, moved away from it or abandoned that vision in any way.
There is, however, a process to building it.
We needed to build the digital world first and get that world operational. If we had simply created an AR layer over the real world without first building the persistent digital world and the systems underneath it, Earth 2 would have been something fundamentally different from what we set out to create, and I’m fairly certain we would then be hearing that Earth 2 is “just an AR app” or one of many other possible accusations.
What we have built so far was considerably more difficult, but it was necessary groundwork. My original desire was for you to eventually be able to feel Earth 2 around you, wherever you are in the real world, and that remains very much part of my vision for Earth 2.
I understand that you want to see that connection now, and I understand the disappointment that it has taken longer than you expected. But wanting it sooner doesn’t change whether it is part of the plan. It was always part of the plan. There has simply been an enormous amount that needed to be built first to make that connection meaningful rather than superficial.
The bridge between the real world and Earth 2 becomes far more meaningful when there is actually a persistent digital world, economy, resources, properties, Players, gameplay and infrastructure on the other side of that bridge. That is what we have spent these years building.
There is still a lot of work ahead of us, and I’m not suggesting otherwise. But I haven’t forgotten the original vision. Quite the opposite. Much of what we have been building is what ultimately makes that vision possible in the first place.
We will continue building towards it, piece by piece, as we have been doing all along. I believe that as more of those pieces come together, the reasons behind the order in which we have built them, and where all of this is ultimately heading, will become increasingly clear.
TechOps 🌎2️⃣ retweeted
Something old & something new. Looking forward to getting Part 1 of #RT9 live🌏✌️
Irrespective of which part relates to the old or the new, #RT9 will introduce a variety of new things to do inside #E2V1.
Appreciate how patient everyone has been with this upcoming release. We have spent a lot of time building core foundations for #E2V1 over the past number of years, including past months deploying & testing systems since the #PreAlpha was released last year. After all the hard work it feels rewarding to now be building & playing some long planned designs that will now work in with & sit on top of those core foundations.
This Reality Thread is quite extensive & complex which is why it has taken a little longer than expected, but I understand it can be difficult to wait, so posting this clip as a little hint, because I know how much some in our community hate to speculate.
Playing very carefully because if you miss one ..
Coming #shoon
#Earth2 #PlayerDriven #E2V1 #Metaverse #OpenWorld #WorldswithinaWorld #Part1mightnotonlybeashop $ESS
TechOps 🌎2️⃣ retweeted
#RealityThread8 is incoming on #Earth2! Another major #E2V1 Pre-Alpha release packed with new systems, mechanics plus lots of hidden details packed into the article🌍✌️
👉earth2.io/news/reality-threa…
The past 4 months inside #Earth2 have been the most productive period we have ever had in terms of actual product outcome & systems making their way live into #E2V1. System after system, feature after feature, foundations turning into actual playable functionality & you are helping us keep up the momentum so thank you for your support🙏
I understand some would prefer more frequent official articles or smaller update posts along the way, but the results really do speak for themselves. If you look at everything included in RT8, we could have easily split this mammoth article into published posts every couple of days or weekly articles over the past 2 months. However, constantly preparing media, technical reports from devs, posts & announcements takes valuable time away from development, testing & implementation, so our current focus is delivering these larger Reality Threads packed with meaningful, tangible progress every 2-3 months or less.
No hype.
No announcements for announcements.
Just real systems, real gameplay and real progress.
The pace of tangible development progress inside #E2V1 right now is the strongest it has ever been.
While there are a number of foundational features inside #RealityThread8, one thing to pay close attention to is the introduction of global multiplayer ball physics. On the surface you might see a beach ball.. but underneath it is a very important foundational system for #Earth2 long term.
This is not about a beach ball specifically, it is about synchronised global multiplayer physics operating inside a persistent 510,072,000km² world.
Many games spend years refining ball physics alone inside very small contained environments & still can't get it right, so the fact our team is already achieving acceptable multiplayer physics interactions inside something the size of #E2V1 at such an early stage is honestly a very exciting milestone for us internally.
During internal testing we had team members running #E2V1 from Europe, Asia, Australia & South America in a single session, with between roughly 150-300 ping & the experience was still surprisingly playable (considering the sheer scale of #E2V1 & complexity involved).
Keep in mind, lower ping will always provide the best experience when interacting with the beach ball, but this system opens the door to an enormous amount of future possibilities. Just because we're using a beach ball now does not mean it's always going to be a beach ball - the same foundation can be applied any type of ball or spherical object, with adjusted physics, or any size, which could be used for any number of experiences, mini-games, activities & more.
A lot of #E2V1 development is about this type of thing right now. Establishing long term foundational systems that will become part of the platform long term & continue stacking them on top of one another release after release & I am trying to build & release it a way that gives our #Players / testers something extra to do as these pivotal systems come online.
Here is a summary of feature releases inside #RT8, but be sure to read the article for full details as it contains a lot more information than what is summarised here:
🌱 Growing a Garden
🍳 Kitchens & Advanced Recipes
🏖️ Global Scale Multiplayer Beach Balls with full Environmental Physics
🧟 Hordes Scanner
📡 My Property Scanner
📜 In-World Quest Creation
🎒 Superior Backpack
💧 Water Bottle & Survival Improvements
⚛️ Gaia Pulse Reactor
⚡ Massive Performance & UI/UX Improvements
🎭 Character & Multiplayer Optimisation
Everything is coming together, step by step.
As always, thank you to everyone continuing to support #Earth2 & #E2V1 as we keep building. The ongoing support, patience & belief from many members of the community genuinely allows us to continue pushing forward, expanding the team’s efforts & focusing on long term development properly.
This article is being posted a little in advance so Players can wrap their heads around some of the new features & updates, but RT8 is expected to be rolled out in the next 72 hours.
IMPORTANT: RT8 will be another large & complicated Reality Thread release with many interconnected systems going live simultaneously, so please allow the team some breathing room if unexpected issues appear after deployment. These are exactly the types of complex systems that require real world testing at scale & we will continue refining them as we move forward.
If any major issues arise our team has always fixed them quickly in the past, so just give them space please.
Honestly the past few months have been extremely intense, but I can't wait to see #Players enjoying the expanded utility on their properties, growing gardens, harvesting, cooking & not just for the sake of it like in many games, but for actual long term purpose inside #E2V1 leading into #Hordes, #Animals, the #EcoSim & much more!
It makes it all the more worth the while.
Also keen to see #Players kicking around some beach balls - I know we have had fun mucking around with it during QA tests with the team - just remember the lower the ping you have the better experience you'll get! Am planning to build a lot on top of this feature!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Gardening #virtualland #gaming #cooking #EcoSim #Foundations #RT8 $ESS in
TechOps 🌎2️⃣ retweeted
In just over 24hrs since #Earth2 Reality Thread 7 went live on #E2V1, our team has been monitoring, fixed a number of issues & has released a new build - 0.4.7.1🌎✌️
For full details on this update please check out:
earth2.io/news/e2v1-update-0…
1⃣ Quest completion system fixed for some of the Players who experienced issues completing the Quest when arriving at the Quest location.
2⃣ Discard item system optimised inside E2V1 & on BE - so improved performance when discarding items should reduce the lag time some were experiencing.
3⃣ E2V1 download issue via launcher for badge holders who got their first access in the RT7 release.
4⃣ Item and Recipe categories displaying correctly now.
5⃣ Auto Mentar Storage Chip equip for Mentar Storage Chip quests meaning Players will not have to equip themselves, system will automate it. A concept I want to play more with long term with the Quest system.
There are more details in the article but proud of the team for knuckling down & hustling to get all the above fixes out in just over 24 hours since the official #RT7 release!
We will continue to monitor & improve as we work toward the next major release on this massive 510,072,000 km2 digital planet - Earth 2!
#Earth2 #E2V1 #openworld #Metaverse $ESS #PlayerDriven #EcoSim #DigitalEarth #Quests #Progress
TechOps 🌎2️⃣ retweeted
#Earth2 Reality Thread 7 is incoming! Another major #E2V1 Pre-Alpha release so be sure to check out the full article to get the latest & understand why we have been so busy the past 2 months🌍✌️
👉earth2.io/news/reality-threa…
As I have said, if we are quiet then we are busy building! A huge amount of updates packed into this release including a fully fledged global questing system, cosmetic skins, multiple new Character devices, new $ESS burn mechanics & utility, new badge access & much more in addition to time consuming improvements on the #E2V1 Global Building System!
Our #E2V1 releases are our progress. No hype - just releases & getting the foundations for #Earth2 right.
Every Reality Thread brings #Earth2 closer to its long term vision, system on system, feature on feature. One foot after the other. Expanding utility & purpose for land, Essence & other digital items inside #Earth2!
On this occasion we are releasing the article in advance so Players have some time to review their existing Quests. As a courtesy, our team has already cleared & auto refunded all $E Quests and also cleared all Quests created before the storage space check systems were deployed, but we still urge Players to check any remaining active Quests before RT7 drops, as when it drops, Quests will be open for completion inside #E2V1.
As always, this will be a major release with a lot of large, complicated new systems being deployed, so there is always a chance things can go wrong - therefore if something does go wrong please give the team some breathing room & time to get things right! Once this release is fairly stable we will be pushing forward on the next one.
Can't wait to see some of the skins running around inside #E2V1 & Questers competing for the win!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Quests #EcoSim #Foundations #RealityThread7 $ESS #Utility #Burn #DigitalEarth #E2Questers
TechOps 🌎2️⃣ retweeted
#E2V1 0.3.6.2 is currently deploying. It include new improvements to the global water interactive system which should resolve issues Players experienced after instant teleportation to any location on Earth🌍✌️
earth2.io/news/e2v1-update-0…
We also implemented numerous updates to a number of core inventory & item management systems in anticipation of Reality Thread 7, but also to fix some remaining issues since Reality Thread 6 & to ensure it is more robust for long term development.
We have been working on the 0.3.6.2 updates while also focusing on Reality Thread 7 features.
Please check the article above for further details, but the main updates in this version are:
1⃣ An additional fix release for water detection after teleporting, along with fixes for additional water detection issues.
2⃣ Fixed an issue that caused crafting recipes to fail sometimes.
3⃣ Fix #2 above resulted in a further rework of most existing Character systems. These changes improve overall system reliability and also update systems in preparation for Reality Thread 7.
4⃣ An additional fix applied to the invisible leg issue affecting some Characters.
5⃣ Inventory logic adjusted so:
• LMB moves a single item
• RMB moves all items
This is now universal across all systems and applies when swapping items between Inventory, Foraging, Crafting and Mentar Storage.
6⃣ Action Bar “Use Item” logic updated to improve syncing with backend services. Players may notice a small delay between item usage. This delay is expected for now and will be refined further as part of a UX improvement pass.
7⃣ Added the ability to manually resync Character Inventory. This is not required during normal play as syncing occurs automatically, but the manual option exists for cases where unexpected item display behaviour occurs, allowing Players to attempt resolution themselves.
8⃣ Fixed several spatial sound effect (SFX) issues.
9⃣ Additional bug fixes and general improvements.
The global water system is very complicated & the updates to the core inventory systems are not trivial, so there may be issues QA has missed over the past 2 weeks of testing, so as always please be patient with the team, report any problems & we will monitor the release closely & fix any issues that may arise.
#Earth2 #Metaverse #E2V1 #OpenWorld #PlayerDriven $ESS #PreAlpha
TechOps 🌎2️⃣ retweeted
What better way to start 2026 than with Reality Thread 6 coming online inside #Earth2🌍✌️
Wishing everyone all the very best for 2026!
👉earth2.io/news/reality-threa…👈
Just over 2 weeks since Reality Thread 5 release, did not take a single day off during the break but instead focused on getting #RT6 out as quickly as possible with some of the key team members who worked through with me🙏
There is a lot packed into this release, more than I had expected, but as always it's rewarding to see it go live! I get excited every time we release a Reality Thread - such a good feeling!
Remember these releases are typically spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise!
🍜 Chapter 3: Cooking & the Cooking Pot Set
👕Clothing craft & equip system goes live
🕺New emotes & an updated emote wheel UI
📒Inventory, Mentar Inventory & Action Bar stability improvements
🌍Global Property Sync system overhaul for faster feet on ground
🎖️Continued Badge Holder access expansion
🔎 Discovery, runes & previously hidden systems explained
Hope everyone enjoys the updates! As always we will monitor & fix any urgent issues that arise.
Just be aware that some of the new recipes may appear progressively over the next few hours as we gradually release them, so if you're not sure how to craft something, it may be because we have not released the recipe yet.
#Earth2 #Metaverse #Chapter3 #RealityThread6 #OpenWorld #E2V1 $ESS #PlayerDriven
TechOps 🌎2️⃣ retweeted
Win a Tier 1 ( 20 Tile ) Island in Åland ? Well all you have to do is Repost this Post or Quote it to enter the draw. If you Love @earth2io as much as i do please Subscribe to my Youtube Channel Dedicated to E2. Videos & Streams for E2 good times. 🥳😘 youtube.com/@GR4NRAUD3
TechOps 🌎2️⃣ retweeted
Come join @KingTechOps and I on @Twitch for the @earth2io #Whitepaper Skin Drop and the Official Whitepaper release. We'll be on air a 1/2 hour before the Skin Video drops, see you then. @theshaneisaac twitch.tv/kingtechops
TechOps 🌎2️⃣ retweeted
🎉🌟 WHITEPAPER CELEBRATION GIVEAWAY: ANUBIS - RADIOACTIVE 🌟🎉
As we stand on the brink of the E2 white paper, we want to ignite the excitement with an exclusive giveaway that shines as brightly as our community's future! 🚀📄✨
Remember, this is a 1 of 250 skins!
How to Enter:
All you have to do is retweet this post! We want to maximize this giveaway!
Entry Deadline: April 3rd. The lucky winner will be announced shortly after, so keep your eyes peeled and your spirits high! 🎉
#Giveaway #AnubisRadioactive #E2 #metaverse #CryptoGaming
TechOps 🌎2️⃣ retweeted
Excited to open early applications for the #Earth2 #E2V1 #prealpha. Instead of just posting a form link, we decided to drop a little footage too.
youtu.be/HYTMZsea9zQ
to learn more visit
earth2.io/news/e2v1-pre-alph…
To celebrate I am doing a special giving away of $5,000USD worth of land for 50 winners! Simply #retweet & drop a #comment below followed by your public #Earth2 profile URL to enter! Entrees will be tallied #March16 & prizes sent directly to #Earth2 profiles provided in the comments from #March18.
Be sure to checkout the additional #giveaway in the #YouTube video description as well.
Remember, we need to start somewhere with our #3DWorld - humble beginnings - the long term goals are still the same, nothing has changed - it's all about setting the #foundations.
The #E2V1 #prealpha will be the start of a new phase later this year.
#Earth2 #Metaverse #E2V1 #prealpha2024 #OpenWorld #earlydays #Essence #EcoSim #PlayableWorld #OwnableWorld
TechOps 🌎2️⃣ retweeted
It's great to see some dedicated #Earth2 #Players 2x or even 3x their normal daily land detected E-ther rate via #Raiding. It's been especially beneficial for smaller #Players so far, but for those saying #Civilians won't go live for months, I can tell you it will be a lot sooner than that so to the #Whales & bigger #Players, you have some incoming relief on the way!
I realise there is a clear barrier to entry for new #Players as it takes time to convert enough #Essence to build + power #Cydroids, but as you know I'm all for rewarding those who have supported & believed in the project over time.
Therefore, for now, #Raiding really is an exclusive reward to our stalwart #Players who have been collecting their E-ther daily over the past two years & have been actively taking part in other opportunities when available.
So enjoy the open #Raiding season when it lasts as things will start to change & become more competitive once #Cydroids are sellable, #P2PContracts go live, more accounts become active & #Essence is available for purchase on external exchanges & has a trading value.
In addition to these #core #feature #releases, I am actually really excited about some of the information we plan to disclose over the next couple of months which will include important details about the #EcoSim & some very interesting information about #Essence including teasers about the supply, utility, sliding value, distribution, benefits of Tiered land & more as we make our way closer to the official #Whitepaper (no dates being set)!
It's been interesting to see the various strategies #Players have executed in order to create successful #Raiding campaigns. I personally spend a little time daily & manage around 300 E-ther without much effort. I understand some may not think it's worth it & just want to collect directly from their land, but if #Civilians end up costing 20 E-ther, then that's 15 #Civilians a day for me who will streamline my #Raiding missions & may also turn out to be useful for other things over time ..
If I choose to transform that E-ther into #Essence, with the current conversion it would work out to be around 20 #Essence a day. While it may not seem much & it's fair to say we have no idea what the short or long term value of #Essence will be, what I can say is our plans are looking very good & there will be extensive #Utility for #Essence. So over time, months or years, who knows where the #Essence you're mining today might end up, especially for those who are patient.
And remember, the above E-ther is from #Raiding alone, not considering the E-ther detectable simply by owning #Earth2 land with an active #Mentar!
#Earth2 #Metaverse #EmergingPlatform #PlayerDrivenEconomy #TheKeysAreComing
TechOps 🌎2️⃣ retweeted
See you at 7 pm UTC tomorrow #Earth2
#Metaverse
TechOps 🌎2️⃣ retweeted
Replying to @theshaneisaac
@theshaneisaac I hate to be "that guy" and request special treatment. But I think it would be in the best interest of #Earth2 to get me access to my account because I'm the most consistent content creator of E2 on youtube. Would be really cool to incorporate the new updates
TechOps 🌎2️⃣ retweeted
Imagine Shane seeing everyone minting NFTs off his product before Phase 2 is even here. Amazing!
check it out earth2 Dubai/UAE Countdown One collectible rarible.com/token/0x60f80121…? #rarible #ethereum #nonfungible #digitalasset #nft via @rariblecom @KingTechOps @RandyCh05393008 @TheBowlCombo @GuidebookGaming @E2THEBOSS @E2Kraken @lloyd_gb @E2Valhalla #Dubai
TechOps 🌎2️⃣ retweeted
check it out earth2 Dubai/UAE Countdown One collectible rarible.com/token/0x60f80121…? #rarible #ethereum #nonfungible #digitalasset #nft via @rariblecom @KingTechOps @RandyCh05393008 @TheBowlCombo @GuidebookGaming @E2THEBOSS @E2Kraken @lloyd_gb @E2Valhalla #Dubai
TechOps 🌎2️⃣ retweeted
This image was gifted to me from Alpha Kingdom yesterday! The real creative part of Earth 2 has not even begun yet this level of creativity already exists! I am aware of many more like this & they all excite & inspire me for what is to come!#earth2 #e2art #creation #pplramazing

























