Kevin retweeted
Add vibrations to your #threejs experience with the Vibration API (android) or Haptic API (iOS using Brrrowser app or appclip).
Link to repo & live link below.
Kevin retweeted
Test the Haptic api here on your iPhone:
web3kev.github.io/view/?url=…
make sure to open the link in Safari browser as the appclip won't be invoked within X app.
If reading this on a computer, scan the QR code with your phone to test the Haptic api via our AppClip
Kevin retweeted
You can try @SahilK027 's "Elemental Serenity" @threejs experience on iOS in fullscreen with Haptic Feedback now !
No download required : web3kev.github.io/view/?url=…
(open the link in safari to evoke the AppClip)
You can also simply scan the QR code in the comments below ⬇️
I built Elemental Serenity, A multi-season diorama.
One place, four moods. 🌱🍁❄️⛈️
👉🏻 Live: elemental-serenity.vercel.ap…
👉🏻 Code: github.com/SahilK-027/Elemen…
👉🏻 YouTube: youtube.com/watch?v=r942NgnT…
Which season would you stay in?
#StylizedArt #threejs #webgl
The best ThreeJs debugging tool keeps giving !
Lots of UI improvements coming to Needle Inspector for #threejs with the next update!
For example: The editing experience has been improved and now isolates inspector events from the website. This means...
Kevin retweeted
The iOS browser can open #r3f @pmndrs #XR demos.
Some are featured on the app, displaying the use of #UIkit as well as XR's "handles". Big thanks to @BelaBohlender who is developing and maintaining the repo.
Kevin retweeted
Excited to share the first public version of the Needle Inspector for three.js!
We're looking forward to your feedback, ideas and of course bugreports. Let us know what you think, what you're missing and what you use it for! Happy holidays from everyone at Needle
#threejs
Excellent tool for debugging and reverse engineering!
Excited to share the first public version of the Needle Inspector for three.js!
We're looking forward to your feedback, ideas and of course bugreports. Let us know what you think, what you're missing and what you use it for! Happy holidays from everyone at Needle
#threejs
Can’t wait to try that!
Following yesterday's post, I've just published the xr-postprocessing code/package. Feel free to take a look
Repo: github.com/tomasferrerasdev/… xitter.cf/tfdev__/status/1998886…
Kevin retweeted
Few days of building 🥽 XR Postprocessing for R3F
Declarative WebXR effects (bloom, pixelation & more) as simple, stereo-aware React components.
Started as a deep dive into the WebXR API and the postprocessing pipeline, but it ended up going in a different direction.
Heavily inspired by @pmndrs react-three/postprocessing.
#threejs #webxr
Kevin retweeted
Vibe coded yet another idea I’ve had for a while:
A Chrome extension that emulates the WebXR API + Hand Input Module using just a webcam and mediapipe.
Makes it much easier to test WebXR apps without a headset.
Go have fun on @bruno_simon ‘s new portfolio.
6 years of thinking I can make a better portfolio.
1 year of actually building it.
My new portfolio is LIVE 🚀
Please, don't break anything!
👉 bruno-simon.com
Kevin retweeted
6 years of thinking I can make a better portfolio.
1 year of actually building it.
My new portfolio is LIVE 🚀
Please, don't break anything!
👉 bruno-simon.com
Kevin retweeted
Hi everyone! I'm happy to finally share my portfolio!🏝️
This portfolio is an island where you can explore around to get to know me, my skills, and my work.
I hope you enjoy exploring around my island!
Go Explore: worawork.vercel.app/
#threejs #threejsjourney #r3
Kevin retweeted
✨ #Ecctrl has been completely redesigned and rebuilt from the ground up, aiming for better stability, flexibility, and modularity.
Tons of changes, tons of new features, and even more coming soon. Stay tuned!
#threejs #threejsJourney #webdev #gamedev #r3f #ecctrl #opensource














