Developer, TTRPG GM and player, creative writer, ...

Joined February 2011
I made my first npm package. Introducing ✨ ts-markdown ✨—an extensible TypeScript markdown generator that takes JSON and creates a markdown document. I will be using this to generate some of my @obsdmd vault materials from various data out there 📈 npmjs.com/package/ts-markdow…
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Kevin Lee Garner retweeted
Type Unions proposal for C# github.com/dotnet/csharplang… #dotnet #csharp
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.@JenMsft following up on Win 11 things I especially appreciate: 👏 File 👏 Explorer 👏 Tabs 👏
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Truly an amazing four years. The things which the Foundry team have accomplished in this short amount of time, the community they've gathered together, the people they've positively impacted. Here's to many more years to come 🍻
Our 4th anniversary is coming up on May 22nd and we're celebrating with a sale alongside our partners through May 31st! Check out our schedule of great events and get ready for another exciting year for Foundry Virtual Tabletop. We'll talk new features, adventures, and more!
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We are thrilled to share that Foundry VTT is now partnered with @Wizards_DnD to bring official content for Dungeons & Dragons to Foundry! Check out our video to learn about the partnership, our updated game system and first piece of official content: youtu.be/rrcKNag6b_w?si=BM7c…
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Kevin Lee Garner retweeted
Dungeon Scrawl can now autosave your maps to the cloud! Never press Ctrl+S again 🎉
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Part 2 of our Kingmaker release will be available this Thursday, December 14! It includes the final five chapters, more than 50 new scenes for the adventure and warfare encounters, as well as a brand new Army sheet! Purchase before Thursday for a discount: youtube.com/watch?v=gwe5czsY…
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I made a button menu in svelte. It was really chill. I could expand on it pretty easily, too. All in all, making a reusable component in svelte was a breeze.
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Ok, I am way too excited to discover "Drag Ruler" and its token movement pathfinding feature for #FoundryVTT. My players are amped now. Rather than routinely trigger token collision errors, they'll now have the joy of seeing their token take the shortest path to the destination.
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After one year in the wild, my ts-markdown library (github.com/kgar/ts-markdown) got its second github issue from a different user. I haven't looked at this library in a solid year. It turns out I have around 150-180 weekly downloads nowadays 😲
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Kevin Lee Garner retweeted
Python in Excel! Microsoft has announced Python and Excel integration today. Python in Excel brings the power of Python analytics into Excel. Use it to process data in Excel with Python code. More details 🧵👇
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Kevin Lee Garner retweeted
in Minimal 7.2 for @obsdmd you can turn bullet lists into a card layout — demo:
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Kevin Lee Garner retweeted
this video by @noboilerplate does an impressive job of explaining the breadth of @obsdmd in a short amount of time
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Kevin Lee Garner retweeted
Data not collected. Which iOS apps do you use that collect no data?
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Kevin Lee Garner retweeted
We’ve been waiting for this - new Persona 3 Reload gameplay footage featuring the first look at our English VO cast has been shown at Anime Expo! Stay tuned for more Persona 3 Reload reveals during each month’s Full Moon! 🌕
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I have been learning svelte recently. It is very satisfying to develop in
The "$" is Svelte is the most potent abstraction I've ever seen in web development. It's not fair because Svelte has a compiler, but the amount of mental and physical boilerplate it removes is shocking
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Let’s goooooooo
Hello friends! After nearly 6 years, mind.in.a.box is releasing the seventh chapter of their ongoing cyberpunk saga. The new album "Black and White", their longest and densest work so far, will be released on 30th August 2023.
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RE: Foundry VTT module prototyping using svelte for running templates. Today, I learned how to make Foundry's handlebars content interop with my svelte components; for example, I can render their prose mirror editors within my components and functionally use them. #FoundryVTT
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I recently learned how to use Svelte within Foundry. Localization works ✅ SCSS works ✅ Submitting actor changes works ✅ I'm going to abstract the D&D 5e system API and the Foundry API behind an adapter, so I can have one place to go to fix breaking changes on version updates.
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My hope is to be able to recreate a certain custom 5e character sheet. If I can keep the code fairly well-organized and resilient to breaking changes from Foundry and/or the 5e system, I just might be able to adopt a dying Foundry module and keep it going 🩺
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