
Sitting in chairs, pontificating and doing objectively cool shit at callix. prev @messagebird, @openpurpose, @lace_io
London, England
Joined July 2014
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Kemdirịm retweeted
Here's how the mobile team has started pitching features internally at @figma courtesy of cinematographer @ohnonoahrowlett
Instantly preview all of your code layers riffs to refine down touch, swipe, and other complex interaction gestures that you want to nail down the details on!
Kemdirịm retweeted
Introducing Agent Lookout: every coding agent on your computer, on one page.
If you run more than one, you switch tabs, come back 20 minutes later, and one of them has been sitting on a yes-or-no question the whole time.
Less than two weeks ago, someone here asked for something like this. I already had something, so I cleaned it up and published it.
It finds your @claudeai, @OpenAI Codex, @antigravity, @geminicli, @opencode, @Alibaba_Qwen and @mistralvibe on its own.
Free, open source, no account, runs on your own computer.
Try it and tell me what breaks 👇
Kemdirịm retweeted
today in ai experiments... we made a responsive marketing video
we built a marketing video in code, and then made the entire storyboard and ui responsive. the video can theoretically adapt to reflect the device its being viewed on.
Kemdirịm retweeted
👀 Going live with @ridd_design in about an hour-ish!
psstt... I'm interviewing @jamesm today anything you'd like to see/hear about?
Life is very long when you're poor.
youtube.com/shorts/Z0C0UYMMC…
Kemdirịm retweeted
Building a game with the @rive_app was so much fun 🎃
The Rive CLI + GPU canvas is a surprisingly powerful combo: Luau scripting, WGSL shaders, data binding and state machines, all in a single Rive file.
Try it out: underground-survivors-jsetmq…
Kemdirịm retweeted
Not footage or Al. Every bubble here is simulated, and getting the carbonation to feel real was the hardest part of the shot.
The bubbles took a long stretch of R&D: how they cling under the foam, how they catch light up close, how a dense layer reads through glass without going muddy. At one point a whole band under the surface rendered dark because light was running out of bounces between overlapping bubbles. A lot of the work ended up being how the bubbles are rendered, not just how they're simulated.
Simulated in Houdini, rendered in Redshift.
Open to liquid and beverage FX projects. DMs are open.
Kemdirịm retweeted
Linear CEO @karrisaarinen: "I took a break this summer from paying attention to AI. I thought that when I came back, I'd feel left behind. But when I came back, I realized that nothing has really changed.
There's new models, there's new techniques, there's new agents. But in the end, making great products, increasing revenue, and building the business—it's still hard.
It's clear the tools are getting better, you can do more, you can do it faster. But I think the more important question is: are we actually making better things with these tools? Are our teams getting better with these tools?
I don't think that answer is clearly yes.
There's a lot of emphasis now on toolmaking and using tools and building systems. But I think in the end, as product people, our job is to make something great."
Kemdirịm retweeted
Your name. Your number. Your country.
18 countries are now in the KONK! Cap Workshop. Pick yours, put your name on it, choose your number, and take it to the table.
Make your cap free at konk.world
From Ghana to the world. 🇬🇭🌍
#KONK #CountersBall #Ghana #BottleCapFootball #IndieGame #MobileGaming























