
🕹️ #GameMaker Developer, Software Engineer, Programmer https://xitter.cf/t.co/1ojv3GO4co Worked on @CrabIsWalking, @norlandstorysim, @PlayTinkerlands and others!
Armenia
Joined May 2013
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I am involved in developing this game! 🦀
Everything evolves into a crab. Even roguelites. 🦀
From Hypnohead Team, creators of The King is Watching:
🏙️ Build a city on a giant crab
🧩 Merge buildings, upgrade & reshape every run
🏇 Pair Rides & Riders
🛣️ Fight your way through the wasteland
Wishlist The Crab is Walking: store.steampowered.com/app/5…
Got tired of copying #shader code back and forth between shaders? Check this out 😎
Import shaders into each other, inline #GLSL snippets and generate shader variants in #GameMaker:
github.com/KeeVeeGames/Shady…
Update for Shady – #GLSL preprocessor for #GameMaker! QOL features, fixes, new directive and Windows ARM64 build! Grab: github.com/KeeVeeGames/Shady…
MusNik retweeted
Sometimes you just need to learn basics so you know what you're doing.
Odin + Raylib, custom simple lighting and dithering shaders + Trenchbroom maps and basic sphere-to-triangle collisions for the player.
Loads instantaneous. Runs on potato PC.
What's happening @itchio? Multiple creators can't get their payments processed for months (including me). They get no response from the support and there's no official statement on that issue. I understand that payments are processed manually, but the current delay isn't normal.
Hello @itchio
I don't like ranting but I don't really know what else to do at this point...
I've had a payout pending for 100 days now. Sent many emails to support, posted on the forum, even DMd the admin, and no response at all.
A simple " We are working on it" would be enough.
MusNik retweeted
Animations for new enemie is almost done and here is small scene to test some of these.
#screenshotsaturday #indiedev
MusNik retweeted
I wrote a tiny post about DIY closures in #gamemaker!
yal.cc/gamemaker-diy-closure…
It's basically this:
I am involved in developing this game and also did the editing for the trailer! 🎥
MusNik retweeted
Low level shader optimizations in high-level shading languages:
interplayoflight.wordpress.c…
vec3 * vec3 * float * float
Is not the same as
float * float * vec3 * vec3
You've been using your colors wrong! 😱
#GameMaker's make_color and merge_color functions suffer from classic RGB/HSV issues: non-perceptual non-uniform distribution of colors, bad mixing and others!
I implemented modern OKLab/OKLCH spaces that fix this:
github.com/KeeVeeGames/OKCol…
Some use case examples of HSV vs OKLCH in gamedev. Here in palette swap, only the hue is changed, other components stay the same. With OKLCH colors are consistent with the original, shadows and highlights are intact.
OKLCH is now available for #GameMaker:
github.com/KeeVeeGames/OKCol…
MusNik retweeted
𝒴ℴ𝓊 𝓁ℴℴ𝓀 ℒℴ𝓃ℯ𝓁𝓎...
Spy Kids 3D x Blade Runner 2049
#spykids #BladeRunner2049
🔎Looking for a job as #GameMaker programmer!
My CV: forum.gamemaker.io/index.php…
My notable works: Norland, ScreenPlay, Voidigo, RetroMania Wrestling, Cookie Swirl World
Contact on DM or email: support (at) keevee. games
New #GameMaker Beta features! Using ImGui dbg_* windows we are creating new color palettes for levels in real-time. #gamedev #indiedev
#GameMaker tip!
With draw_sprite_tiled you can't limit the area of tiling, it will go all across the room/view. Using Nine Slice, you can set up customizable tiling. Set the offset guides to zero, make the border slices "Hide" and the center one "Repeat". Also works with 3D proj.
You can also create kind of "three slices" instead of "nine" ones by setting only the two side slices like here xitter.cf/johanvinet/status/1509…
Don't hesitate to experiment with Nine Slices! ✨
Never thought I'd use #GameMaker's "nine-slice" tool for #LUNARKtheGame but turns out it's quite useful for electrical hazards⚡️☠️ with customizable length! #gamedev #indiedev #VFX
I made a script for #GameMaker that lets you duplicate sequences! github.com/KeeVeeGames/Dupli…
In particular, is a solution for problems of editing multiple instances of the same sequence in runtime. Now you can use sequences as graphics templates and edit them in-game!
I made the Exception base class for #GameMaker. It makes creating and handling custom exceptions easier, replicates a structure of system exceptions and automatically populates data for script, line and stacktrace fields. Also adds better support for YYC.
github.com/KeeVeeGames/Excep…




















