Building the future of game making & play at @HypeHypeInc 👾 marketing, games, social media, tech, UGC, sports and random 🕹 ex-Xbox-Microsoft

Helsinki / Finland
Joined May 2009
Jarno Killi Kallunki retweeted
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
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Jarno Killi Kallunki retweeted
Best use of AI I've seen this year
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Speeeeeed!🚀 Our new game dev tools (in development) are gettin better everyday. Follow this genius @inanevin0 for more updates.
600 mb Bistro scene with KTX2 texture payloads loaded within couple seconds on your browser running on WebGPU! Part of something I've been cooking at @HypeHypeInc . KTX2 payloads from a custom cook format are decoded on an asynchronous worker thread & replaced when they are ready.
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This looks nice🔥 @HypeHypeInc
The AI-SLOP saga continues: Colleague was running agents again in background to build new features to his prototype game. Now you have weapons, damage, explosions and enemies. Ragdolls driven by our new animation system (WASM SIMD). Physics is Jolt (WASM SIMD). 100% AI content.
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Our new AI game dev tools shaping up nicely.. @HypeHypeInc
Rumble Stars Soccer took 5–7 developers and 2–3 years to build in C++. Now single developer built this with Claude + Codex in under a month (first version under few days). iOS · Android · Web. 80 units, 1v1 & 2v2 battler.🧵👇
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We’re building new tools for game devs & industry professionals, vibe coders and anyone interested in game making.. @HypeHypeInc
Internal test game created by a single (senior) developer in 5 days using our new tools and engine. Uses WASM mini-engine (ECS, rendering, animations and physics). 100% AI generated assets using our new asset pipeline. Custom character controller. Slop or not?
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Jarno Killi Kallunki retweeted
Internal test game created by a single (senior) developer in 5 days using our new tools and engine. Uses WASM mini-engine (ECS, rendering, animations and physics). 100% AI generated assets using our new asset pipeline. Custom character controller. Slop or not?
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You can now use AI to generate things while you’re running a live session on HypeHype!
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Our 2nd annual Show & Tell Game Mixer wrapped with 19 game prezzos and amazing crowd!🥳 BIG THAANKS to all guests, presenters and organizers @Google @phantomgamelabs @supercell @HypeHypeInc! Next year again!🤝
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Jarno Killi Kallunki retweeted
Can you tell us how he died, where, and why?
Farewell to Suleiman al-Obeid, the 'Palestinian Pelé'. A talent who gave hope to countless children, even in the darkest of times.
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Jarno Killi Kallunki retweeted
Just completed my 1st version of Mx Obby! It’s live! @HypeHypeGameApp @HypeHypeInc Amazing how far this App has come from fluid ui to graphics competing with current top engines! All made on my phone! Wow! Come & play it free on mobile or pc! #IndieGameDev @indiedevtracker
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Jarno Killi Kallunki retweeted
Just Launched a New Game on HypeHype! 🔥 BRICK BATTLES: PvP Destruction! 💥 24/7 Destruction! – No Breaks, Just Battles! 💥 Wreck Towers! 💀Crush Enemies! 💪Flex Hard! 👇 Join the Battle! hypehype.com/game/brick-batt… #BrickBattles #IndieGame #PvP #HypeHype
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Winner of Finnish Game of the Year 2024 is Pax Dei!🏆 @PlayPaxDei #fga25
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Congrats @ipaananen for power player of the year award 2024! #fga25
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Jarno Killi Kallunki retweeted
Lightning strikes twice ⚡
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Jarno Killi Kallunki retweeted
Unforgettable night. Unforgettable performance.
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