@Justin_Gary

Entrepreneur Game Designer. Creator of Ascension. Founder of Stone Blade Entertainment and Gamer Entertainment. Author of Think Like a Game Designer.

San Diego
Joined December 2011
Stay Weird! Each of us has a unique set of lived experiences and idiosyncrasies that make us who we are. AI will tend to move towards the average of its training set. It can’t move towards the unique creativity you have to offer. Others call this skill “taste” or “judgement” but I prefer to call it "your voice.” Your voice is something you discover at first by intelligently consuming art you like, art you hate, and distilling what makes things good or bad to you. Then you refine your voice by creating things and putting them out into the world, making things that embarrass you at first and iterating until you find themes that combine the different parts of your psyche and taste into something unique that will also appeal to others. As AI evolves, your ability to create and test ideas will increase. The cost to produce will go down, so you can create increasingly weird and niche work that connects with an audience that loves your particular kind of weird. Share weird things you love or are working on in the comments. I’d love to see them and find more like-minded creatives.
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There Are No Adults. Everyone's making it up as they go along. Stop waiting for permission. Start making things.
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Games are high risk, high reward. Only a few rare hits survive and make money over the long term. You can't win without taking risks. Your job is to test your riskiest assumptions as quickly and cheaply as possible. There are four steps: 1. Surface your assumptions early. 2. Make small bets before big ones. 3. Be ruthless in killing the ideas that don’t work 4. Focus on refining your best ideas into something amazing
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It’s happening!!!
Can't believe we're finally getting close to @g_assemble_JP 's release day! If you've been wanting to learn the basics, game design legend, @Justin_Gary is here to help! youtube.com/watch?v=nmcZhI3f…
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I became successful because I always looked for what was wrong so I could improve it. I became happy when I started looking for what was right so I could appreciate it. Do Both. Be Driven. Be Grateful.
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It’s not What you know, it’s Who you know. But the best way to get The Who is to master The What. The more value you are able to provide (what you know) the more you will attract high calibre people (who you know). Learn and share value relentlessly until you become The Who other people want to know.
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Reposting to add my voice to the chorus calling for collective action on pacing the frontier of AI. AI is not evil inherently but it is capable of causing immense harm if we are not careful.
We Must Pace the Frontier: I’ve written a new essay on why the AI industry should slow down, with a three-part plan for doing so. Anthropic is unilaterally committing to the first of these steps. We’ll provide third-party evaluators with permanent, employee-level access to our systems, so that they can verify adherence to our safety measures, report on incidents, and assess models’ alignment during training. You can read the full post here: darioamodei.com/post/we-must…
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Trying to find the perfect game idea? Stop. Start generating bad ones. Write down 20 mechanics. 20 themes. 20 weird combinations. Don’t judge them yet. Your first idea is usually the obvious one. Keep going and you might discover something unexpected. #GameDesign
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You don’t need certainty to begin. You need a first prototype and the willingness to learn from it.
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Unbelievable. Stone Blade was one of the first companies to use crowdfunding back in our early days. We wouldn't be alive today without it, but we have had many struggles and almost went bankrupt because of them. I have had a goal for over 12 years of having a campaign cross $1 Million. Now our The Lord of the Rings Ascension Crowdfund is at $1.5M with two days to go. 16 Years of Ascension 12 years of Crowdfunding 11 Dedicated Team Members Grinding to Create Something Epic And One Ring to Rule them All Thank you so much to everyone who backed or shared the campaign, to everyone who supported me and this indie game company over the years, and to everyone out there who remembers that a great quest may be attempted by the weak with as much hope as the strong. Campaign ends on the August 13th and we have a few big surprises left in store!
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Justin Gary retweeted
If anyone else is in a Tolkien mood like I've been recently, you may be interested in learning @StoneBladeEnt & @Justin_Gary are currently crowdfunding a LOTR version of Ascension! 😍 (I just discovered this myself about an hour ago.) 4 days left to back the project! 🧝‍♂️🐉🧙‍♂️🗡️
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Speaking in about 30 minutes on licensing in tabletop games at comic con San Diego convention center room 29AB Come say hello!
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Join us at San Diego Comic-Con for an early look at The Lord of the Rings™: Ascension™ and discover the creative process behind the game in Justin Gary's latest Think Like a Game Designer podcast featuring Luke Peterschmidt. See You at San Diego Comic-Con!
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Ascension the Lord of the Rings is live now! Come be one of the first to back this epic edition available exclusively through Gamefound! gamefound.com/projects/stone…
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As a kid I lost myself in the realm of Middle Earth, imagining myself as a hero in The Lord of the Rings fighting against the forces of darkness. Tomorrow at 10am pacific, my childhood dreams become reality when The Lord of the Rings Ascension launches on Gamefound. I hope it can help inspire the next generation of dreamers.
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Your identity is the strongest predictor of your actions. But it feeds both ways. Reinforce the identity you want with small daily actions to scaffold yourself to accomplish the big things your new identity demands.
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The formula for success: Small actions rewarded daily Focus time protected weekly Reflection and recalibration monthly Exciting goals set quarterly
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