Julien (@JuJulienDev) header
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PhD Student algorithms for single cell metagenomics

Any
Joined June 2016
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getting there haha
how the FUCK do i animate worm movement
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how the FUCK do i animate worm movement
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Implementing XPBD and getting the same exact bug is really funny. its very annoying too but bugs keep boosting each other. bug A is on top of B and rises above but because theyre slightly intersecting B now thinks it can rise on top of A so A rises on top of B :( Wormelisks
hm. not quite right.
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I think ill have to actually implement an XPBD solver rather than my own hacky physics engine running this but I think I'm getting pretty close to a decent implementation. Handles ~100k bugs with plenty of headroom and can probably handle >1M with culling. #gamedev
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hm. not quite right.
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One of the IMO cooler things im experimenting with is making all bug behavior work based on pheromones ... here's a heartbeat pheromone inspired by how biological clocks work. It controls when bugs move and sync up naturally between large crowds.
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Because it is a pheromone, a berserker-like enemy could increase the local speed of such a heartbeat and make all bugs nearby act faster by simply having a faster theartbeat that everything syncs up with. Or the player could use a Rest pheromone emitting tower to slow bugs!
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Also these are 500k worms at 120fps on a laptop. GPUs are cool
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half a million worms #gamedev
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Oh yeah I can make my bug swarm be worms too :o
UE5でマウスカーソルに近寄ってくるミミズの大群みたいな化け物を作ってる
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Having lots of fun doing game dev again
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alien horrors i guess
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Is this anything? #gamedev
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Controversial but i gotta hand it to the llm this is how i work
insane take from Gemini 4 Argon
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This is so funny to me does noone know how computers work anymore?
Ok so they’re either rendering all images at the same time to not need to constantly load and decode images into the draw buffer (~720MB of VRAM, significantly less than a 3D model) or they’re doing exactly that which is OOM slower than rendering a 3d model.
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So I think I'm right and everyone else is wrong
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Nvm im a fucking idiot and i can admit that
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Shaders as a service is unbelievably funny techbros have lost the plot completely
ASCII Magic now has an MCP server. Ask Claude, Cursor or any MCP client for a look, and it renders through the same engine as the editor. ascii-magic.com/mcp-server
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look at my loss curve wtf lol
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This is 100% on you?
Claude: Code is done. Me: But it has O(n2) complexity. Claude: It's fine, we only have a few items. // 3 days later Claude: I found an issue! This code has O(n2) completixy. Me: I kill you
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