Helping bring Godot to iPhone & iPad with @xogotapp. Boston Godot meetup and GodotCon organizer. Previously: Xamarin co-founder and Microsoft PM

Boston, MA
Joined January 2007
Joseph Hill ᯅ retweeted
Just published Xogot Beta 4. Xogot Modeler, Native AnimationTreee Editor, Android, Windows and Linux Export targets, Side-by-side Godot 4.6 and 4.7, and much more: blog.xogot.com/xogot-for-mac…
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Joseph Hill ᯅ retweeted
Jam-packed Xogot update just hit the App Store: - Godot 4.7 Based - Full Terrain3D support - Xogot Modeler - touch-first tools for building and editing 3D geometry directly inside Xogot More details on our blog: blog.xogot.com/a-major-xogot…
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Joseph Hill ᯅ retweeted
Erin’s back with a new 3D tutorial: Better Camera Movement in Xogot. Learn how to build a reusable third-person camera controller with smooth following, mouse-look controls, and SpringArm3D collision handling: youtu.be/JdOshFWwXS0
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Joseph Hill ᯅ retweeted
I was tired of deploying my game to test it in VR when working on MacOS. So I built a generic openxr runtime, that lets Steam Link connect to it, and I can now build and debug wireless for my headset, just like I was on windows! I also got SuperHot working with Klepton. #godot #gamedev
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Joseph Hill ᯅ retweeted
Claude Fable 5.1 is INCREDIBLE At Making Godot Games on Mac with Xogot! See what happens when @LettaCorp pairs Claude with Xogot for Mac beta on his new MacBook Neo. Xogot’s CLI tools + bundled skills let Fable interact directly with the editor, giving AI a much deeper way to build with Godot: youtu.be/N0R_4osnFsc
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Joseph Hill ᯅ retweeted
The Xogot Jam 4 results are in! Congratulations to CANNONPOP!, Handrop It, Eyes On Road, and Pizza Flicker! And a big thank you to everyone who joined us for the jam! Check out winners, honorable mentions, and highlights on the Xogot blog: blog.xogot.com/winners-of-xo… We’ll see you later this year for Xogot Jam 5!
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The Duo is specifically referring to it being your second phone
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Apple knows what they did. They knew that all our excuses to not buy two phones would dissolve when faced with waiting until October for a Duo
I’m not going to buy an iPhone 18 Pro and an iPhone Duo. I’m not going to buy an iPhone 18 Pro and an iPhone Duo. I’m not going to buy an iPhone 18 Pro and an iPhone Duo. I’m not going to buy an iPhone 18 Pro and an iPhone Duo…
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What kind of Violent Femmes head fake was that Duo video at the end there?
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Joseph Hill ᯅ retweeted
In his latest Xogot video, @LettaCorp uses @pixquare_app to draw new assets for the skiing game he built with Godot on iPad. A nice example of using Xogot alongside the amazing creative apps available on iPad to build games entirely from on mobile: youtu.be/jSAbrLQUkKs
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Joseph Hill ᯅ retweeted
Jhello is back with a new Xogot tutorial! This time, he builds a reusable dialogue and interaction system in Godot entirely on iPad, complete with interaction prompts, animated dialogue boxes, typewriter text, speech sounds, and multi-line conversations. youtu.be/mdSTOb5dbzA
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Joseph Hill ᯅ retweeted
Indie Godot developer and cool tool connoisseur Gwizz just took Xogot for a spin: youtube.com/watch?v=C60fKl_1…
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The @stripepress team is a very special group of people - can't thank you enough!
Built to Grow: A Handbook for High-Performance Sales Teams by Stephanie Friedman is a practical guide to turning early sales into a repeatable revenue engine, and building a sales organization that can take a company from its first customers to scale.
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Not sure why Gmail has decided I should translate everything into Polish these days.
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Joseph Hill ᯅ retweeted
Turn your platformer into a multi-level game. In Part 4 of @LettaCorp's Xogot series, he continues building a full 2D platformer with Godot on iPad, adding level transitions, per-level timers, and a quick player sprite-flip polish: youtu.be/3ViMtEhaJFo
Add a scrolling background and countdown timer to your 2D platformer. In Part 3 of @LettaCorp's Xogot series, he continues building a full platformer with Godot on iPad, making the level feel more alive and restarting it when time runs out: youtube.com/watch?v=LItk1n0r…
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We first brought Godot to the iPad, so you could build games while trying to score a table at 11:34 Sunday brunch. We are now bringing it back to the Mac, fully native, with batteries included. Let me walk you through it: youtube.com/watch?v=jQymogtz…
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Joseph Hill ᯅ retweeted
Your next game could start with a jam. Xogot Jam 4 begins this Friday, August 7. Build a game in two weekends on iPad, iPhone, or Mac. Solo or with a team. Participants get a free month of Xogot, and there are prizes, too. Join the jam: itch.io/jam/xogot-jam-4
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The second GodotCon Boston presentation is now live! @cridenour covers "5 Reasons You Might Want to Compile Your Own Version of Godot" and what building Godot yourself can unlock youtu.be/uFs7gtsMR2w
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