
Swedish indie game developer. BAFTA winner. Worked on Kingdom franchise. #gamedev #indiedev #gamedesign
Umeå
Joined May 2010
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Jocce Marklund retweeted
If you are an indie looking for that elusive “last mile” money and perhaps publishing support, drop a reply and a dm. There is a chance I could help.
Jocce Marklund retweeted
⛏️ 今回はデモ版の紹介動画です!
【面白いゲームを紹介】掘って集めて強くなる、レトロ風味のサバイバル採掘ゲーム【Mighty Miners】 youtu.be/f54AElL3uWc?si=ZpEy… @YouTubeより
#steam #MightyMiners #ゲーム実況
I'm currently looking for a new team and project to join, so if you have a need of a game designer or know someone, please let me know!
Can’t wait to be replaced by AI. Any idea roughly when that might happen though?
Looking at plane tickets, and around December would be perfect for me.
Best thing about buying new bags are these small candies that come with them. Only comes in a super sour flavor though.
Jocce Marklund retweeted
Game devs -- Is this enough Finishing?
#indiedev #WIPwednesday

ALT GAME DEVELOPMENT MAP rough sketch v2 CLOUDS OF INFINITE IDEAS Prototype Rain Land of Confusion Couldn't figure out what the game was Clearing of Clarity Lost caverns of depth & complexity Game got too complicated (or muddy) Swamp 6 times CONTENT MOUNTAIN Ran out of energy (or money) Finish line feels close, but ... Finishing many times Unknown unknowns Fear of failure or fear of success Final Stretch SHIP IT From the author of How to Make a Video Game All By Yourself The #1 Amazon bestseller! Get the paperback or eBook valadria.com @richtour
When you all do a “chef’s kiss” for that extra Italian effect, do you make the fingers explode at the end, or keep the fingers intact and move in a u shape?
(Asking for a friend obviously)
My hair is starting to look like I just met up with my little brother in Nangijala and is preparing to defeat an evil tyrant by controlling a dragon made of papier-mâché.
#allmaktåttengilvårbefriare
Got my first “I hate you dad” today, so I feel like we’re making good progress with the kids. Another happy day as a father of two floor goblins ♥️
Parental Leave Simulator: A game about taking care of two kids, where it all revolves around serving their needs the entire day, rinse and repeat.
Needs have timers, difficulty increases by lowering work speed and movement speed.
Events like “I don’t want to get dressed”
Nothing makes me want to quit #gamedev as much as Unity's UI system.







