A sci-fi exploration & survival game where you take on the role of a spaceship’s AI. Wishlist on Steam: https://xitter.cf/t.co/xNx30iUfjj

Kyiv, Ukraine
Joined April 2011
The player count for the early access version is near zero; here in Kyiv, drones are exploding just 200 meters from our building, and the world is rapidly approaching the technological singularity. Yet, we are finishing work on the game and actively testing it. A closed test for the Discord community is coming up soon-join us. There is five times more content now, and-believe us-it was all created by hand. #indiedev #jittergame
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An explosion 60 meters away at 5 a.m. blew the window frames right out. So, time to get to work-it’s a good distraction.
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Full-fledged autopilot with route following and turning capabilities. #gamedev #jitter
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#gamedevelopers, please tell me if you spy on players' gameplay and how?
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Let's add some brightness to this gloomy world!
TUKONI: FOREST KEEPERS IS AVAILABLE NOW! 🧑
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When I was planning a feature list for the final game, I didn't take a lot into account. But there were things that I deliberately crossed out - one of them was the spacesuit and spacewalking. Well, in the breaks between level design and level design, I dedicated an evening to this. #gamedev #indiedev #jittergame
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I spied this targeting method in @BAR_RTS, a game I actively play. By the way, they recently signed with a publisher and now want to do a big plot piece in addition. I already have some experience - and I can say - it's not that easy. The core of the game and mechanics is 80%, and the other 80% is the plot and level design. By the way, we have already launched the latest plot episodes. The latest issue of the devlog is in the comments. #JitterGame #indiedev
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Theft of a lunar satellite from orbit. Gravitational anomalies appear in the game. #jittergame #indiegame #space
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Smart engineer Ibuka sneaks into the main control panel and gains access to the cameras. #gamedev #jittergame
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We're deep into development. But everything is going well. Here is a link to the developer log for the last month: store.steampowered.com/news/…
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We’ve been quieter than usual in public updates, but the team has been actively working on the game. Winter was a difficult period for us, but development never stopped and we kept moving forward. steamcommunity.com/games/287… #indiedev
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