Pinned Tweet
Starting to embrace Unity's particle system into my game
#screenshotsaturday #gamedev #indiedev #metroidvania
Jinno retweeted
youtu.be/w9TUJuG4xx0
Some new features were introduced after getting feedback from the playtesters.
Universal meterless 2K starter wallbreak combo
#GGST_MA #GuiltyGearStrive
Meterless wallbreak off of 2K. Works on Ky, but haven't tested vs everyone else #GGST_MA
Jinno retweeted
An old #leveldesign classic
Mario world 1-1 did a lot of things right. 😍
Haven't gotten the chance to post anything recently, but I'm still working on the game. I also made this for a game jam recently in case anyone is interested:
hardwin.itch.io/fate-escape
It didn't turn out great, but I still enjoyed learning how to make this running animation
#screenshotsaturday #gamedev #indiedev #metroidvania
Im also making a mobile game in case anyone is interested👀
Managed to get cinemachine working for our game thanks to Brackeys' solid tutorial on it
#screenshotsaturday #indiedev #indiegamedev #puzzlegame
Jinno retweeted
Part 6: Everyone is bugs:
Continuing my #SmashBros + #Hollowknight crossover with the new dlc #PyraAndMythra from #XenobladeChronicles2 as Hollow knight bugs.
This was by far the hardest one to do.
#Pyra #SmashUltimate #fanart #hollowknightfanart
Progress update 2: getting tired of seeing the color blue
#screenshotsaturday #gamedev #indiedev #metroidvania
Working on the area layout with placeholders, but the background still feels kinda empty. Any suggestions on what to add?
#screenshotsaturday #gamedev #indiedev #metroidvania
At this point, Sora not making it into smash just feels like another job application rejection email
Jinno retweeted
silksong piece for @APWOTmag / apwot.com
apwot is a games magazine that solely uses illustrations for its articles and has no advertising. this is one of several pieces for the @TeamCherryGames interview in the upcoming issue.










