
3D vision fanatic. Professor @cornell_tech & Researcher @GoogleDeepmind. He or they. https://xitter.cf/t.co/m7Rs5xUFfG
New York, NY
Joined June 2008
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Lucky to have a signed copy!
Noah Snavely retweeted
🚀 We are excited to release the dataset, code, and expanded paper for ORBIT++: Benchmarking SfM in the Wild with 360° Video!
Following our initial publication at CVPR, we’re releasing the full benchmark and codebase:
🌐 Project: orbit-sfm.github.io/
📄 arXiv: arxiv.org/abs/2608.22039
💻 Code/Data: github.com/google-deepmind/o…
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Noah Snavely retweeted
Introducing FilmGPT 🎬 (#SIGGRAPH2026)
Can we learn the grammar of film directly from movies?
We train an AR transformer on feature films to edit raw footage into coherent cinematic sequences, without generating new pixels.
Project page: mudtriangle.com/filmgpt
Demo below👇
Noah Snavely retweeted
Picture stepping into a live 3D broadcast or 3D video call and looking around freely. That is the promise of dynamic NVS.
But multi-view camera setups are fixed so parts stay hidden. Looking anywhere means recovering them from memory, which current stateful and stateless models cannot do in real-time over long-horizons.
Until now. Introducing NSTM.
⚡️Real-time inference + 🧠minute-long memory.
We use a sort of @elliottszwu-style strategy to build a dataset of symmetries in architectural scenes, then detect and localize symmetries in new images via signed-distance functions. This is really great work from Hanyu with very nice visuals!
Excited to share ArchSym at #CVPR2026! 🏛️
Existing 3D symmetry detectors work well on clean, object-centric data. But what about in the wild?
In our work, we tackle 3D-grounded reflectional symmetry detection specifically for real-world architectural landmarks.
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Thank you, Humphrey! It's a real honor to receive this award!
Congratulations to Noah Snavely @Jimantha from @Cornell receiving the 2026 Thomas S. Huang Memorial Prize at @CVPR — a well-deserved recognition of his impactful contributions to computer vision research and our community.
Remembering Tom & Margaret: youtu.be/QV7WnO9Lk9M?si=iYmA…
Noah Snavely retweeted
Excited to share ArchSym at #CVPR2026! 🏛️
Existing 3D symmetry detectors work well on clean, object-centric data. But what about in the wild?
In our work, we tackle 3D-grounded reflectional symmetry detection specifically for real-world architectural landmarks.
🧵[1/7]
Noah Snavely retweeted
Honey, I Shrunk the Arc de Triomphe! 😱
Ever notice how SOTA depth models suffer from "scale-collapse"—metrically shrinking distant landmarks like they're toys? We introduce MetricScenes: a new in-the-wild metric dataset that fixes this!
A really nice paper with a really cool title from Yuanbo, Hanyu, and Xueqing!
Noah Snavely retweeted
This work has been fully open-sourced, including all code, model weights, and data related scripts. Feel free to check it out!
Our CVPR poster session will be on Saturday, June 6, from 4:45 to 6:45 PM in ExHall A & F 2. Our team (@holynski_, @jon_barron , @ChrisWu6080, @Jimantha, and me) would be onsite and very happy to discuss it in person!
Spatial reconstruction is a long-context problem: real scenes come with hundreds of images. But O(N²) transformer-based models don’t scale efficiently.
Introducing: 🤐ZipMap (CVPR ’26): Linear-Time, Stateful 3D Reconstruction via Test-Time Training (TTT).
ZipMap “zips” a large image collection into an implicit TTT scene state in a single linear-time operation. The state will then be decoded into spatial outputs, and can be queried efficiently for novel-view geometry and appearance (~100 FPS)
ZipMap is not only much faster (>20× faster than VGGT), but also matches or surpasses the accuracy of all SOTA models.
Noah Snavely retweeted
Humans can watch tasks like cooking or assembly and reason about what happened, when, and between which parts. Can LVLMs do the same? We built Flat-Pack Bench to test this – and found there is still a long way to go. Accepted at #CVPR2026! 🎥🪑🧩(1/n)
Noah Snavely retweeted
Feed-forward 3D reconstruction methods typically predict pointmaps in camera-centric frames. But why should a camera's arbitrary orientation define the coordinate system?
We introduce G3T, a transformer that predicts pointmaps in gravity-aligned frames. Regardless of input image orientation, our method always produces upright pointmaps (see demo).
We leverage this uprightness to create G3T-Long, a submap-based reconstruction method that improves robustness on long-sequence 3D reconstruction (more on that below).
Interactive demos, code, and model weights are available on our project page.
Noah Snavely retweeted
Excited to share what we are building -- Genie experience grounded in real-world street view. Try it out at labs.google/fx/projectgenie
🤖 Made with AI
Project Genie is a @GoogleLabs experiment that lets you simulate dynamic worlds you can navigate in real time with Genie, our general-purpose world model.
Today, we’re connecting Project Genie to nearly 20 years of Street View data from Google Maps — so you can now build interactive spaces based on real-world locations.
Street View imagery in Project Genie is available now for places in the U.S., and will expand to more locales over time.
#GoogleIO
Noah Snavely retweeted
Excited to share our CVPR’26 work! Moving beyond dense captures to long-tail Internet photos, we introduce MegaDepth-X and sparsity-aware sampling for 3D reconstruction.
Great work led by Yuan (@yuanli16342871) and the team.
Project page: megadepth-x.github.io
Introducing: Long-Tail Internet Photo Reconstruction (CVPR’26)
We go beyond densely captured imagery to train more general 3D foundation models for the long tail of noisy, sparse, incomplete Internet photo collections of 3D scenes. Yet, we face a data bottleneck: models need ground truth for these long-tail scenes, which classical SfM fails to provide. How do we bypass it?
We break this bottleneck with two key contributions. First, we introduce MegaDepth-X, a large new dataset of scenes with high-quality 3D supervision. Second, we propose a new way to simulate difficult image sets for training.
Project page: megadepth-x.github.io/
Noah Snavely retweeted
Introducing: Long-Tail Internet Photo Reconstruction (CVPR’26)
We go beyond densely captured imagery to train more general 3D foundation models for the long tail of noisy, sparse, incomplete Internet photo collections of 3D scenes. Yet, we face a data bottleneck: models need ground truth for these long-tail scenes, which classical SfM fails to provide. How do we bypass it?
We break this bottleneck with two key contributions. First, we introduce MegaDepth-X, a large new dataset of scenes with high-quality 3D supervision. Second, we propose a new way to simulate difficult image sets for training.
Project page: megadepth-x.github.io/
Noah Snavely retweeted
We are organizing the @cornell_tech Frontiers of AI Summit to bring together industry and cutting-edge academic research.
May 27 on the NYC Cornell Tech campus!
Attendance info on the website: tech.cornell.edu/frontiers-o…
Noah Snavely retweeted
Introducing CityRAG!
We wanted video generative models to be grounded in the real world — if I’m in London, I want to look around and actually see Big Ben.
CityRAG generates videos of cities featuring real buildings and roads, with arbitrary weather, people, and cars. 1/N
page: cityrag.github.io
paper: arxiv.org/abs/2604.19741
Noah Snavely retweeted
What’s the right representation for a world model? 3D, pixels, or something else?
Excited to release our new paper “Forecasting Motion in the Wild” where we propose point tracks as tokens for generating complex non-rigid motion and behavior
From @GoogleDeepmind @Berkeley_AI @TTIC_Connect
Noah Snavely retweeted
Very excited to share our exploration of a new robotics foundation model at Rhoda AI. We train a causal video model from scratch, unlocking new capabilities for robust, long-horizon closed-loop robot control. Learn more: rhoda.ai/research/direct-vid…
In your post-ECCV haze, check out @Haian_Jin's really nice work on linear-time, feed-forward 3D reconstruction!
Spatial reconstruction is a long-context problem: real scenes come with hundreds of images. But O(N²) transformer-based models don’t scale efficiently.
Introducing: 🤐ZipMap (CVPR ’26): Linear-Time, Stateful 3D Reconstruction via Test-Time Training (TTT).
ZipMap “zips” a large image collection into an implicit TTT scene state in a single linear-time operation. The state will then be decoded into spatial outputs, and can be queried efficiently for novel-view geometry and appearance (~100 FPS)
ZipMap is not only much faster (>20× faster than VGGT), but also matches or surpasses the accuracy of all SOTA models.



























