Sergey Kiselev retweeted
I’m so sorry for everyone at id Software affected by these layoffs.
I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history.
The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people.
A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them).
I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you.
Sergey Kiselev retweeted
Some details from my article in Reset vol. 1 byt @Kepler_Interact cc: @simon_sweeney
Sergey Kiselev retweeted
A little over a year ago Danny O'Dwyer @noclipvideo visited Tallinn and we spoke a little about the making of Disco Elysium. He's put together a kind of time machine (in five parts) to let you visit that time and place.
youtu.be/eH6mUTHZ5C4
Sergey Kiselev retweeted
An absolutely gorgeous publication for the 30th anniversary of PlayStation.
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PlayStation: The First 30 Years — 400 pages of unseen prototypes, sketches, and stories tracing Sony’s gaming evolution from lab to living room.
Sergey Kiselev retweeted
And it’s a free download :)
Deus Ex Mankind Divided composer @sonicmayhem has released a new collection of his unreleased #DeusEx music titled "Fragments of the Machine [Data Archive Vol.1]"
The collection contains tracks created in 2015/2016 for Deus Ex: Mankind Divided, Some are unmixed, unmastered, and even unfinished.
Sonic Mayhem says his data vault contains more of his unfinished work for Deus Ex that never was released, some of these could be released in a Vol.2 if enough interest is shown by the fans.
You can listen Fragments of the Machine [Data Archive Vol.1] here: sonicmayhem.bandcamp.com/alb…
Sergey Kiselev retweeted
if you want to play a game that looks like this and isn’t ai-generated ass, check out felvidek
Sergey Kiselev retweeted
why stuff (marathon) looks like this…. so heads up kids, do your homework, i give you a starter: after designers republic hit hard in 1996 with wipeout there were several other design studios how took up the torch, case in point: bionic-systems (germany, late 90s/early 00s) #marathon
Sergey Kiselev retweeted
"Giants" series part 1: 1.Assembly line 2.Assembly platform 3.Bioprinting 4. Chrysalis
Sergey Kiselev retweeted
Grand hall, grand mysteries. 👀
Amazing environment concept art, ‘Deity Labs’ by Daniel McGarry.

















![Cover for Fragments of the Machine [Data Archive Vol.1].](https://pbs.twimg.com/media/GzNvr0cX0AAscgN.jpg?name=small&format=webp)









































