Pinned Tweet
Def recommend people check me out elsewhere ( jerp.tv for links ) cause TweetDeck going down kinda makes this site more unusable than it already was.
Here's a thread to find out more about me (first, some links):
Twitch: twitch.tv/jerp (streams are my primary content)
YouTube: youtube.com/jerpdoesgames (highlights, info/commentary videos & vods)
Website: jerp.tv (Business card & hub for more content)
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Jerp retweeted
Yes, it's actually very simple to do. Whenever he does the jar-throwing animation, it spawns the vfx of the jar in his hand, but the vfx itself has its own separate timer for when it expires, so this will happen every time if you freeze the animation.
Replying to @ZullieTheWitch
Is this replicable? Because I want nothing but this on my media folder. Just 400 images of this guy.
Jerp retweeted
I accidentally set a funny pose for this guy, because he's supposed to be holding a big jar, but it despawned while his animation was frozen.
This sparked some morbid curiosity and apparently there also apparel for "Ed...ward...", Jurassic Bark, etc.
This quoted post is unavailable.
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Jerp retweeted
EXIL - an Anime inspired Metroidvania where you slay giant monsters to break an ancient seal!
Kickstarter launches tomorrow: kickstarter.com/projects/mys…
by #gamedev @MysticClockwork #indiedev #indiegames #gaming
The depths of insanity had already been cleft in twain, what left is there to scour beyond the far reaches of the abyss?
HYPER DEMON PVP
store.steampowered.com/news/…
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Jerp retweeted
The Souls games have often fudged the numbers for one thing in particular, the actual distance between different areas. Clever tricks have been used to make each game's map seem just a bit larger, but how true is this for the already huge Elden Ring?
youtu.be/c6k3srNBkhc
Does anyone remember which of the data mined #EldenRing spreadsheets had the breakdown for scaling paths? I'm pretty sure 12 changed and I don't know what else is different.
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Reminder: I'm on at least one of the non-crappy services: mastodon[dot]gamedev[dot]place/@jerp
I technically also have a bluesky account but I need to fill in the profile a bit lol.
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Jerp retweeted
I released a new demo update with a new redesigned swim turn mechanic which feels more natural, let me know if you encounter any issues, thank you all for the feedback
I really need to know why so many #YouTube videos tend to make clips from games so much louder than the commentary about them. Not just in terms of matching the volume of the commentary when the commentary takes a backseat to gameplay - but 2x as loud as the commentary ever was.
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Jerp retweeted
The joke of course was turning greenpath into a noita wand, because someone thought that last wand i did looked like a hollow knight map LMAO
then i got to drawing a platform, the knight, a background... oops.
Jerp retweeted
I accidentally made hollow knight fanart in the process of some dumb throwaway joke, Lmao
I think #VoidStranger has defeated me for now. I've been trying to figure out the mystery of 'E' on my own without spoilers, but I'm thinking that there's either extreme lengths to solve it, or it's linked to Steam IDs or something.
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Jerp retweeted
For anyone not happy with this feature(aka any being capable of thought), you can add the new "Collaboration" Panel to your dashboard and disable essentially everyone from being able to "Knock".
The "Favorites" list is empty by default, it seems, so if you don't touch it you good
Knock, knock! Streamers can now collaborate with other Twitch streamers who are live without any advanced setup or planning. Look for the collaboration icon to find a streamer in your network who is open to collaborating with you and click ‘Knock’ to get started.
Learn more: blog.twitch.tv/2024/08/19/dr…
Jerp retweeted
The default settings being like this is actually crazy. Who thought this was a great idea!?























