Developer of the indie SRPG "Shieldlinked" https://xitter.cf/t.co/U76tvQnD4D https://xitter.cf/t.co/n9HZLEbvoZ https://xitter.cf/t.co/Tf1S9oObxv

Joined June 2025
Shieldlinked's Steam playtest is now available! If you're a fan of SRPGs such as Fire Emblem and Shining Force, I think you'll like it! Please give it a try and send me your feedback, I would greatly appreciate it. store.steampowered.com/app/4…
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It's Steam Next Fest time! Shieldlinked has a demo ready to play on Steam. As part of getting the word out there, I'm releasing some short videos that give a little spotlight on the mechanics of different party members in the game. Here's Rowan! #gamedev #srpg #monogame
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Isn't it annoying when an enemy is just out of reach for most of your characters to attack? Makes you just want to just grab them! Good thing we have magic. #srpg #gamedev #monogame
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Spellcasting was in a bit of a rough place, I've done some work to make it easier to use. I made it more clear which spell you had selected and it now displays information about it, including the damage you could deal to the hovered target. #srpg #gamedev #monogame
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Curious about what you see? Please give the playtest a try and wishlist if it interests you! xitter.cf/Jebbester/status/20825…
Shieldlinked's Steam playtest is now available! If you're a fan of SRPGs such as Fire Emblem and Shining Force, I think you'll like it! Please give it a try and send me your feedback, I would greatly appreciate it. store.steampowered.com/app/4…
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A very fun part of making a game is watching a friend stream their playtest. Though that comes with the challenge of holding back the urge to be a backseat gamer! #srpg #gamedev #monogame
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While weapons do have durability in my SRPG, the implementation differs from many other games in the genre. Uses are lower, but replenish after each battle, encouraging the use of a variety of equipment with unique effects! #srpg #gamedev #monogame
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My SRPG has camps that can be captured. Each camp has a one time use save checkpoint and can also be used to access the Supply. Also you may retreat units to your reserves and summon units from the reserves, granting better control of the map! #srpg #gamedev
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During the town exploration segments, you can pick up quests. Some involve additional opportunities to gain rewards during battle. They also are a helpful teaching tool for certain mechanics. #srpg #gamedev #monogame
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A special feature in my SRPG: the "Link" system. Allies adjacent to the target join you, increasing damage dealt and granting their unique Link talents. For example, the titular Shieldlinked blocking all of the enemy's counter attack damage! #srpg #gamedev #monogame
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I finally got around to adding portraits to dialogue scenes. This feels so much better! #srpg #gamedev
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I received feedback that it was easy to forget the "Spare" mechanic so I'm working on it. Added a symbol over enemies who could be spared and also an option in the combat menu
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