Joined June 2014
CMDR Solus retweeted
I fucking guess 😭😭😭😭
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CMDR Solus retweeted
protect the onions at all costs
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CMDR Solus retweeted
They both think the other like them 💀
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CMDR Solus retweeted
time to get <4 hours of sleep before my 9 hour work day woooo gn
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CMDR Solus retweeted
i hope whoever stole my package was also planning on being umbrella qui-gon jinn for halloween
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CMDR Solus retweeted
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any big plans for the weekend?
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CMDR Solus retweeted
Last week we hosted our first hands-on event for Squadron 42. This is just a glimpse of what made the weekend so special. Full video soon. 👀
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CMDR Solus retweeted
what adhd feels like
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Love this. ❤️
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X-Ray Ties from Tie A Not
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A classic.
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Can confirm a few things from my short time in #StarCitizen tech preview today: - Interplanetary Server Meshing is active: Nyx 1 is split into 3 servers. This raised sFPS from 1 -> 15 between Test 1 and Test 3. - Locations are clustered in sectors that act as countries, with clusters inside which act as regions; within these clusters are locations with several buildings. - So locations(green) fit into clusters(yellow), fit into sectors(blue), and replicate across the planet (see the attached video). - Locations can be a number of things, but one key highlight is local mission boards. - Mission boards allow contracts from various guilds to be taken that are visible globally, regionally locked, and local-only contracts. - Performance at the locations was okay-ish, but still rough. I sat around 30 - 50 FPS in POIs, whereas I can usually get 60+ I'm hoping to get more time with it, but I'm trying to get some editing done tonight!
There's an extra mystery surprise included in this test 👀 Not sure what it is, but this is a pretty substantial moment for #StarCitizen. If they can prove out this model of POIs, combined with planetary servers, localized missions, and AI spawning. Big deal. "IF" I'll let you know when I know!
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CMDR Solus retweeted
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CMDR Solus retweeted
Comic by @stonetoss
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CMDR Solus retweeted
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