Jamango! retweeted
two of our most talented artists had never written a line of code
this week they vibe-coded a game with Claude on Jamango - two days later they had a banger playable on the web just in time for the world cup
meet Mango League: Jamango x Rocket League ⚽️
jamango.io/game/FB2A0/mango-…
#threejs #jamango
Jamango! retweeted
this video by Domtu documenting his experience building a tower defense game in @JamangoGame in one week is so awesome. Very cool to see how well the LLM integrates and performs with TS/Mangolango. Expecting a lot more of this content in the future! 📈 youtu.be/tZW4BhtKtls?si=8UBW…
Jamango! retweeted
one of our creators is building a dungeon crawler obby mystery world and the vibes are immaculate. @JamangoGame might just become the best place to make interactive quests mini-games. shoutout to ATgrey so cool to see this one come together. Pretty amazing that he made this without writing a single line of code. 🏰
Jamango! retweeted
On Friday we launched something really special at @JamangoGame.
For me, it’s one of the most beautiful and technically impressive game experiences I’ve ever seen in the browser and that’s not just because of how it looks.
We released our first RPG builder template, the start of what will become a full library of game templates on Jamango!.
Our team built a beautiful medieval map with the buildings, props, and items all created inside Jamango! itself without any external 3D tools.
And the really cool thing? Every bit of gameplay and interaction you see was built without writing a single line of code.
That’s the real power of Jamango!.
Game creation tools like Roblox Studio, Unity, and Unreal are incredible and becoming more powerful every year. But there’s a whole generation of people who want to make games and just aren’t being served by those traditional paths. Most of those tools are still heavy, complex downloads with steep learning curves, and they sit completely apart from how young creators actually experience playable content today — split across different apps from the player side.
Jamango! changes that. We’re building a world where making games feels as instant and fun as playing them.
It’s such a funny and immersive experience flying around your own world in ego view, dropping in traits and seeing your game come alive right in front of you.
And technically, it’s all running at 120 FPS in the browser, fully multiplayer, powered by @threejs with no installs, no downloads, or friction – just instant creation.
We’re still early, and we know there’s a tonne of work still to do on the creator UX, gameplay, and performance, but I’ve never been more bullish about the path we’re on.
We’re building the game of making games. 🥭🚀
#WebGL #threejs #games #voxel
Jamango! retweeted
🔥Big update incoming!
We're gearing up for our next major release, and at the heart of it is a brand-new Lighting System!
No, it's not Unity/Godot/Unreal. It's just @threejs and some elbow grease. RIGHT IN YOUR BROWSER!
My teammate shared a post. Check out the deep dive here:
👉 jamango.io/blog/how-we-rebui…
#webgamedev #jamango #threejs
Jamango! retweeted
The entire game(including props) was built right in the browser!
- Rendering: @threejs
- Physics: Jolt
- Multiplayer: WebSocket/WebRTC
- Backend: @bunjavascript
- Game scripting: Monaco Editor + esbuild WASM
All of this combined is @JamangoGame 🥭




