We are Jasper and Mike, two Australian guys making games together in London. @jasperPT @mike_crowe

London, England
Joined January 2016
Making this multiplayer has been hard, figuring out how to layout the game selection screen had been almost impossible.
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Just a pretty background from our little mobile game. #gamedev #indiedev #screenshotsaturday #madewithunity
Im fixing all the broken scripts caused by updating to unity 5.6, then this happened. Looks wild.
JAM2Games retweeted
If you liked that frustum culling stuff, check out occlusion culling: #unity3d has it built-in. Documentation here: docs.unity3d.com/Manual/Occl…
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Happy Easter everyone, hope your filling your bellies with copious amounts of chocolate.
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I have been working on the most basic Turn by Turn multiplayer system for 3 weeks now. I have so much respect for network engineers now.
This jumbled mess is what the game does inside when you select a level to play. Don't ask. #gamedev
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Lunch break today spent prototyping out a better level select screen. (New Vs Old in images) Which is better? #gamedev #ui #indiedevhour
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I'm using Easy Save 2 + Playmaker to create Online games. So far these are the FSMs to setup a new game. #brainhurts #gamedev #playmaker
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The emotive JRPG To the Moon will be coming to iOS and Android in May pocketgamer.co.uk/r/iPad/To+…
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Four days until Budapest and my #VR dev journey! New diary-style blog post, thought I'd write about my feelings: phantommagazine.com/blog/
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This is the little thing that encodes and decodes the levels we make in our editor. #gamedev #indiedev #playmaker
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It's only when I start laying out some UI that I realise how much work is ahead of me to get this going. #gamedev #UI
Oh how I love updating an asset in Unity and it completely destroys my whole project
Slowly I am learning that a simple UI is a good UI.
Holy cow, there are no words for my glee at these little words on my screen. #gamedev #screenshotsaturday #indiedev
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That screen needs some cleaning.
Today more neon.
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Make everything neon. #LPT
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