Work on the Sol Spirit trailer has taken a bit longer than expected. For one, I decided to prioritize finishing work on a new demo for Steam before making any new trailers and that has been taking longer than expect.
I'm still hoping to get both done before the end of the month.
In the world of Soulful Slide, helpful Sol Spirits will assist you through various puzzles. A couple of them being variants I made specifically for Soulful Slide. I'm looking forward to sharing more detail soon.
#solodev #indiegame
JackitK retweeted
This was a video I initially made for the itch page of Soulful Slide, but I recently decided to make it public on my channel. So if you want another visual sample to hold you over until the next blog or so, you can check that out below.
#indiedev
youtube.com/watch?v=FoVaOjo8…
Still have a bit of prep work to do before I'm ready to show all the Sol Spirits in action. But I suppose in the mean time, I can show off a "new" thing the fire Sol Spirits can do.
#solodev #gamedesign
In the world of Soulful Slide, helpful Sol Spirits will assist you through various puzzles. A couple of them being variants I made specifically for Soulful Slide. I'm looking forward to sharing more detail soon.
#solodev #indiegame
Phase 1 of the Steam rework for Soulful Slide is going well. I just pushed a new version of the game on itch that fixes a handful of bugs and adds new features that might be worth playing around with, so I'll throw a link to it here.
jackitk.itch.io/soulful-slid…
#indiegame #solodev
Now that the major issues/bugs within menus and UI have been accounted for. I'll be moving forward with touching up level design and begin development on new levels. This likely will take some time because my weekends will be busy for the rest of the month.
Don't have anything to share today. But I wanted to confirm that it's been a busy weekend for me, cleaning up the Settings menu and adding in some extra options. Making sure the level transitions was surprisingly brutal, despite everything fine before I added things. :/
I made a blog sharing a few little updates I've been doing with Soulful Slide. It's a little too big for X, so check out the Tumblr post if you want to give that a read.
tumblr.com/jackitk/826880742…
#indiegame #gamedev #solodev
This was a video I initially made for the itch page of Soulful Slide, but I recently decided to make it public on my channel. So if you want another visual sample to hold you over until the next blog or so, you can check that out below.
#indiedev
youtube.com/watch?v=FoVaOjo8…
Even though I'll be shifting dev focus to Soulful Slide for a few months. I still want to keep this game in the limelight. I'll be taking notes on any feedback I get on the demo of either of these games during development.
I released a new update to my itch demo over the weekend. The biggest addition is a bunch of new tech for Sara, which you can read up on here.
jackitk.itch.io/firebrand-da…
#gamedev #indiedev
JackitK retweeted
The Flame Slide
A signature move of Sara, our blaze lead. It seems like a standard ground attack, but it also lets you get past low hanging obstacles and has the potential for more advance movement. Here's a small sample of its potential.
#FirebrandDash #gamedesign #indiedev
JackitK retweeted
New month. New Game N Chill. With a twist. I've had some chill play sessions just unwinding to the crane side mode in Splatoon Raiders. So let's see if that alone can carry a whole video.
youtube.com/watch?v=meocoDvV…
#Splatoon #SplatoonRaiders




