
Emmy award winning @CODLeague Observer | @CollegeCoD Co-Founder | @HotHandsLounge | 28 | 5x Emmy nominated | it’s all about passion |
Joined March 2014
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His passion for the game and unwavering dedication to making sure the sport is approachable and accessible to all are just a few of the things I admire about Q
Working alongside him these last 7 years I can say with the utmost certainty that CoD esports are better because of him
I really hope we see Fast Hands swap places with Ghost - helps pubs and competitive so much.
The Ghost/Ninja combo is going to run wild if it stays the same.
John Prosper retweeted
Your Main Broadcast Talent for our MW4 Challengers Showcase:
🎙️ @EnigmaCasts
🎙️ @DandroCasts
🎙️ @CMooreCasts
🎙️ @ProperCasts
🎥 @JPROSP8
🎬 @KryptonianMedia
John Prosper retweeted
THE FIRST MODERN WARFARE 4 TOURNAMENT OF THE YEAR 🚨
Introducing the 2026 @MonsterEnergy Launch Invitational ⚡️
📅 November 6–8, 2026
#MW4 | @MonsterGaming
John Prosper retweeted
College Warzone sign ups are open now!
🟡 Resurgence Trios
🟡 $5000 in prizing
🟡 9/14 - 10/19
SIgn ups are open until September 7th 🗓️
➡️ ccl.v1.leagueos.gg/league/se…
#CCL2026
John Prosper retweeted
For the last few years, I’ve been struggling to find full-time work and could really use some help.
I’ve got 10+ years of XP in esports video/broadcast production.
If anyone in the LA/OC area has any leads or could provide a referral, I’d be very thankful.
John Prosper retweeted
After 9+ hours of playing the Modern Warfare 4 beta here are my main issues
1. Frangible way too strong
2. TTK feels too fast
3. Footsteps feel way too loud and directional, ninja is a necessity
4. Not a fan at all of the gun bobbing and messing up your aim when using any kind of movement
5. Not sure I’ve ever been flashbanged so many times in my life, give us tac mask
6. Ghost needs to be available first weekend of every beta… game feels completely different with ppl running it vs everyone being on UAV
7. I could be wrong but feels like snipers have basically no flinch when being shot by somebody
8. Visibility can still be rough at time but nowhere near as bad as it used to be
9. Did I mention frangible is OP af?
10. Weapon leveling once again feels like it will take way too long and there are way too many levels / attachments
11. Attachments have WAY too many cons, forcing people to play a certain way… (sentinel)
Overall though I’m still having a fun time and think this game is way way better than Infinity Ward’s last entry (MWII).
Excited to see how it plays with ghost and other weekend 2 features.
Biggest takeaway from the beta - every attachment having a negative makes adding attachments seem worthless.















