Creative Director at Wildbloom making @PlayHighpoint | Past: PlayStation, Epic, Volition, Hi-Rez, 38 Studios

Raleigh, NC
Joined February 2011
Lucky to have worked on TWO games that released this year, but I wasn’t credited on either 💀
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Memaw said this was a banger
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I can’t say enough about all the positive changes Elon brought to Twitter ❤️
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Bicep Gains ❌ Bicep Veins ✅
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Still a favorite of mine! This exploration would evolve into the Fortnite Season X Key Art. The flat shaded characters allowed me to focus on color and I still LOVE how dynamic the result feels! Sometimes your early ideas are best; devoid of judgment or perfection 💜
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Lately I’ve been focused on panoramic photography to round out my skill set. Here’s a few studies on scale, immersion, and perspective. Critiques welcome ❤️
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For my friends that love to soundtrack their flow/art/creativity, this new UTAH EP is as good as it gets! Go listen! 🎧🤍
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OH SNAP! There is a node in 5 (.1?) that allows for this but I’m in late 4 💀🪦 youtu.be/VKemTeGkwp8?si=9vV4…
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⚠️ Unreal Engine Wizards! ⚠️ I’m working on a Post Process Material using Distance Fields to detect nearby meshes but I need objects to IGNORE THIER OWN distance fields. Otherwise, I get “self detection” type artifacts 😭 I’ll reply with my reasoning ⬇️
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